XMPP would be involved when severs talk to each other.  For servers in
remote locations, this became a problem.  I can not be more specific due
to contractual considerations.  Suffice to say that XMPP barely worked for
chat, let alone lively character by character collaboration.

On 6/12/13 4:23 PM, "Bruno Gonzalez (aka stenyak)" <sten...@gmail.com>
wrote:

>Is XMPP involved in the connection of Mobile devices in wiab or the
>defunct
>google wave?
>Or are you thinking about a future when wave has already become a P2P
>software?
>
>
>On Wed, Jun 12, 2013 at 5:16 PM, Michael MacFadden <
>michael.macfad...@gmail.com> wrote:
>
>> The general consensus was that XMPP had to much overhead to be practical
>> in anything theory than highly connected environments for lively
>> collaboration.  As bandwidth trails off, and/or you don't have
>>persistent
>> TCP connections (I.e. Mobile devices).  XMPP was killing the ability for
>> lively collaboration.
>>
>> On 6/12/13 3:02 PM, "Dave" <w...@glark.co.uk> wrote:
>>
>> >On 12/06/13 14:48, Yuri Z wrote:
>> >> But without XMPP you would need to define your own discovery
>>protocol.
>> >
>> >Yes. And implement alternatives for a couple of other bits such as
>> >stream encryption, and anti-spoofing (such as dialback).
>> >
>> >Nothing particularly tricky, although personally I don't think it's
>> >worthwhile. There's a lot of XMPP specs and implementations that we
>> >don't use, and our use of XMPP might be unusual, but I don't think it's
>> >unreasonable.
>> >
>> >
>> >Dave
>>
>>
>>
>
>
>-- 
>Saludos,
>     Bruno González
>
>_______________________________________________
>Jabber: stenyak AT gmail.com
>http://www.stenyak.com


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