XMPP would be involved when severs talk to each other. For servers in remote locations, this became a problem. I can not be more specific due to contractual considerations. Suffice to say that XMPP barely worked for chat, let alone lively character by character collaboration.
On 6/12/13 4:23 PM, "Bruno Gonzalez (aka stenyak)" <sten...@gmail.com> wrote: >Is XMPP involved in the connection of Mobile devices in wiab or the >defunct >google wave? >Or are you thinking about a future when wave has already become a P2P >software? > > >On Wed, Jun 12, 2013 at 5:16 PM, Michael MacFadden < >michael.macfad...@gmail.com> wrote: > >> The general consensus was that XMPP had to much overhead to be practical >> in anything theory than highly connected environments for lively >> collaboration. As bandwidth trails off, and/or you don't have >>persistent >> TCP connections (I.e. Mobile devices). XMPP was killing the ability for >> lively collaboration. >> >> On 6/12/13 3:02 PM, "Dave" <w...@glark.co.uk> wrote: >> >> >On 12/06/13 14:48, Yuri Z wrote: >> >> But without XMPP you would need to define your own discovery >>protocol. >> > >> >Yes. And implement alternatives for a couple of other bits such as >> >stream encryption, and anti-spoofing (such as dialback). >> > >> >Nothing particularly tricky, although personally I don't think it's >> >worthwhile. There's a lot of XMPP specs and implementations that we >> >don't use, and our use of XMPP might be unusual, but I don't think it's >> >unreasonable. >> > >> > >> >Dave >> >> >> > > >-- >Saludos, > Bruno González > >_______________________________________________ >Jabber: stenyak AT gmail.com >http://www.stenyak.com