Hi,

Those persistent/global handles are single-threaded only, could it be that 
you allocate such handles from multiple threads?

There is also v8::Global which Reset()s itself in the destructor 
automatically. We would even like to remove v8::Persistent entirely at some 
point 
(see 
https://bugs.chromium.org/p/v8/issues/detail?id=12915&q=v8%3A%3APersistent&can=2).

Cheers,
Dominik

On Friday, August 26, 2022 at 12:23:12 AM UTC+2 loude...@gmail.com wrote:

> Yeah, we are out of date and I will attempt to upgrade soon.  But, I do 
> think there's a threading issue here that's very intermittent.  I did read 
> other posts that describe problems if you don't call Reset on the 
> persistent object.  See any problems here?
>
>     typedef std::pair<DataDeleterP*, utils::PersistentP<v8::Object> > 
> PeristentWeakDataPair;
>     typedef v8::WeakCallbackInfo<PeristentWeakDataPair> PersistentWeakData;
>
>     static
>     utils::PersistentP<v8::Object> makePersistent(v8::Isolate *isolate, 
> v8::Handle<v8::Object> object, DataDeleterP* dataDeleterPP, 
> PersistentWeakData::Callback callback) {
>         utils::PersistentP<v8::Object> persistentObjP(new 
> PERSISTENT_BASE(v8::Object)(isolate, object));
>         persistentObjP->SetWeak(new PeristentWeakDataPair(dataDeleterPP, 
> persistentObjP), callback, v8::WeakCallbackType::kParameter);
>         return persistentObjP;
>     }
>
>     static
>     void releasePersistent (const PersistentWeakData& data)
>     {        
>         PeristentWeakDataPair* paramPairP = data.GetParameter();
>
>         delete paramPairP->first;
>         paramPairP->second->Reset();
>         paramPairP->second.reset();
>         delete paramPairP;
>
>         #ifdef ADOBE_V8_DEBUG_V8_ALLOCATIONS
>             DecrementV8AllocCount();
>         #endif
>     }
>
> On Thursday, August 25, 2022 at 6:02:02 AM UTC-7 les...@chromium.org 
> wrote:
>
>> This is unfortunately too little detail to go on, my best guess would be 
>> that you're passing in an invalid Isolate pointer (something to do with 
>> lifetimes in the embedder?). Also note that you're using a 1-year old 
>> version of V8.
>>
>> On Wednesday, August 24, 2022 at 10:42:51 PM UTC+2 loude...@gmail.com 
>> wrote:
>>
>>> Anyone??
>>>
>>> On Wednesday, June 15, 2022 at 5:25:20 PM UTC-7 loude...@gmail.com 
>>> wrote:
>>>
>>>> Any ideas why I'm seeing an intermittent crash here?  It happens during 
>>>> a stress test for Adobe Character Animator (v8 version: 9.4.146.24).  This 
>>>> call is made 1000s of times in our app and occasionally there's a crash.
>>>>
>>>>      Character Animator 
>>>> (Beta).exe!v8::internal::GlobalHandles::Create(class v8::internal::Object) 
>>>>    Unknown
>>>>      Character Animator 
>>>> (Beta).exe!v8::internal::GlobalHandles::Create(unsigned __int64)    Unknown
>>>>      Character Animator (Beta).exe!v8::V8::GlobalizeReference(class 
>>>> v8::internal::Isolate *,unsigned __int64 *)    Unknown
>>>> >    [Inline Frame] Character Animator 
>>>> (Beta).exe!v8::PersistentBase<v8::Object>::New(v8::Isolate *) Line 10971   
>>>>  C++
>>>>      [Inline Frame] Character Animator 
>>>> (Beta).exe!v8::Persistent<v8::Object,adobe_v8::utils::PersistentTraitsT<v8::Object>>::{ctor}(v8::Isolate
>>>>  
>>>> *) Line 682    C++
>>>>      Character Animator (Beta).exe!adobe_v8::makePersistent(v8::Isolate 
>>>> * isolate, v8::Local<v8::Object> object, boost::shared_ptr<void> * 
>>>> dataDeleterPP, void(*)(const 
>>>> v8::WeakCallbackInfo<std::pair<boost::shared_ptr<void> 
>>>> *,adobe_v8::utils::PersistentP<v8::Object>>> &) callback) Line 1508    C++
>>>>      Character Animator 
>>>> (Beta).exe!adobe_v8::CreatePersistentData(v8::Isolate * inIsolateP, 
>>>> v8::Local<v8::Object> obj, boost::shared_ptr<void> dataDeleterP) Line 1548 
>>>>    C++
>>>>      Character Animator 
>>>> (Beta).exe!adobe_v8::AttachPersistentDataToInstance(v8::Isolate * 
>>>> inIsolateP, v8::Local<v8::Object> instance, void * dataP, 
>>>> boost::shared_ptr<void> dataDeleterP) Line 1583    C++
>>>>
>>>> The thread 0x8c4 has exited with code 0 (0x0).
>>>> <31172> <ExportStageVideoTask> <5> Number of export render threads: 4
>>>> Exception thrown at 0x000000014105BACA in Character Animator 
>>>> (Beta).exe: 0xC0000005: Access violation reading location 
>>>> 0xFFFFFFFFFFFFFFFF.
>>>>
>>>

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