To get debug symbols, you need a Debug build of V8 (or at least a Release build with symbols). You can compile one yourself, see https://v8.dev/docs/build-gn.
If possible, recreating the situation in a desktop application will probably make debugging easier -- but I realize that for debugging a large existing Android application, that might not be an option. Is there a way for you to see stdout/stderr? V8_Fatal should print a message before terminating the process, which should indicate which CHECK has failed. On Wed, Mar 13, 2019 at 7:33 AM Alexey Shcherbyna <alexshcher...@gmail.com> wrote: > Hi Jacob, thank you for response. > > I understood the main error because I tried to use libv8-nosnapshot from > old v8 version. I use v8 7.2.504, I have removed old no snapshot and added > libv8_external_snapshot from this repository > > https://github.com/NativeScript/android-runtime > > https://github.com/NativeScript/android-runtime/tree/master/test-app/runtime/src/main/libs/arm64-v8a > (they have updated to 7.3.4xx today > > > I run it on Android device so I am not sure how to use debug or enable > symbols, I would appreciate very much if you could suggest where to find > info how to do that. > > After I removed nosnapshot and added external snapshot , I see different > error on the same place on gc moment > > > v8::base::OS::Abort() 0x000000736b999598 > V8_Fatal(char const*, int, char const*, ...) 0x000000736b99873c > v8::internal::GlobalHandles::InvokeFirstPassWeakCallbacks() > 0x000000736b2cd1a8 > v8::internal::Heap::PerformGarbageCollection(v8::internal::GarbageCollector, > v8::GCCallbackFlags) 0x000000736b2d8148 > v8::internal::Heap::CollectGarbage(v8::internal::AllocationSpace, > v8::internal::GarbageCollectionReason, v8::GCCallbackFlags) > 0x000000736b2d6894 > v8::internal::Heap::HandleGCRequest() 0x000000736b2d58c0 > v8::internal::StackGuard::HandleInterrupts() 0x000000736b2a57bc > v8::internal::Runtime_StackGuard(int, unsigned long*, > v8::internal::Isolate*) 0x000000736b7fffb4 > Builtins_CEntry_Return1_DontSaveFPRegs_ArgvOnStack_NoBuiltinExit > 0x000000736b91d16c > <unknown> 0x000000735aea743c > Builtins_InterpreterEntryTrampoline 0x000000736b870794 > And so on "Trampolines" > ... > > Any suggestion appreciated very much > Thank you > > > вторник, 5 марта 2019 г., 4:24:19 UTC+2 пользователь Jakob Kummerow > написал: >> >> Runtime_StackGuard is the mechanism by which execution of (interpreted or >> optimized) JavaScript code is interrupted by C++ code. From the next few >> stack frames you can deduce the reason an interruption was requested: >> generated code had performed enough allocations that it was time to do a >> round of GC. >> >> The stack guard triggering mechanism is unrelated to the bug. The top 3 >> frames tell you that you've run into a CHECK/DCHECK failure in >> DispatchPendingPhantomCallbacks; so the problem is likely related to weak >> persistent handles with finalizer callbacks. The current V8 source doesn't >> even have that function any more, and you didn't specify which version of >> V8 you're using, so I can't make any further guesses. With a Debug (or at >> least symbol-enabled) build you should be able to figure out which check is >> failing, which should provide some information about where the bug is. >> >> >> On Sun, Mar 3, 2019 at 10:03 AM Alexey Shcherbyna <alexsh...@gmail.com> >> wrote: >> >>> Hi group >>> >>> I try to figure out possible issues in game engine using updated V8. >>> Runtime_StackGuard error caught sometimes if run all functions together >>> without pauses. Complete stack trace is >>> >>> v8::base::OS::Abort() 0x0000007375db9dec >>> V8_Fatal(char const*, int, char const*, ...) 0x0000007375db9010 >>> v8::internal::GlobalHandles::DispatchPendingPhantomCallbacks(bool) >>> 0x00000073757f49a0 >>> v8::internal::GlobalHandles::PostGarbageCollectionProcessing(v8:: >>> internal::GarbageCollector, v8::GCCallbackFlags) 0x00000073757f49f0 >>> v8::internal::Heap::PerformGarbageCollection(v8::internal:: >>> GarbageCollector, v8::GCCallbackFlags) 0x00000073757fe868 >>> v8::internal::Heap::CollectGarbage(v8::internal::AllocationSpace, v8:: >>> internal::GarbageCollectionReason, v8::GCCallbackFlags) >>> 0x00000073757fcfc4 >>> v8::internal::Heap::HandleGCRequest() 0x00000073757fc068 >>> v8::internal::StackGuard::HandleInterrupts() 0x00000073757cca98 >>> v8::internal::Runtime_StackGuard(int, v8::internal::Object**, v8:: >>> internal::Isolate*) 0x0000007375d58e9c >>> <unknown> 0x000000735a55c74c >>> ... >>> >>> >>> >>> I understand that it is related either to gc incremental marking or to >>> wrong Locker used somewhere or both. I try to find why this type of errors >>> is called by can not figure out why. Please give me some tips why this >>> usually happens. >>> >>> -- >>> -- >>> v8-users mailing list >>> v8-u...@googlegroups.com >>> http://groups.google.com/group/v8-users >>> --- >>> You received this message because you are subscribed to the Google >>> Groups "v8-users" group. >>> To unsubscribe from this group and stop receiving emails from it, send >>> an email to v8-users+u...@googlegroups.com. >>> For more options, visit https://groups.google.com/d/optout. >>> >> -- > -- > v8-users mailing list > v8-users@googlegroups.com > http://groups.google.com/group/v8-users > --- > You received this message because you are subscribed to the Google Groups > "v8-users" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to v8-users+unsubscr...@googlegroups.com. > For more options, visit https://groups.google.com/d/optout. > -- -- v8-users mailing list v8-users@googlegroups.com http://groups.google.com/group/v8-users --- You received this message because you are subscribed to the Google Groups "v8-users" group. 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