Hello,

I currently have a custom CG_400 image where I utilize the replay block. When I 
run my application without dpdk on, data is successfully written to the DRAM 
and played back. However, if I use the same image and same application, but I 
turn on DPDK, the application stalls while data is being recorded to the replay 
block, and I get a bunch of “S” errors, which I assume implies a “system” 
error. How do I go about using dpdk with the replay block.

Thanks

Joe
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