I switched to Ubuntu 22.04.2 and download Qt and VS Code there. Now I know how 
to configure and build the project which you send me Marcus and it works ! Now 
I must figure it how to switch to DEBUG and then somehow try to do it in Qt. 
Thanks for all support and all concrete *suggestions*. Fooh!

------- Original Message -------
On Monday, April 17th, 2023 at 23:39, Milo H Fields III 
<mfie...@paladin-sys.com> wrote:

> I am also having issues with the uhd libraries on Windows using Visual 
> Studio. My observations so far:
>
> - First – be sure any linked app’s are using Multi-Byte character set as it 
> VS defaults to unicode
> - The default binary libraries did not work for me at all when trying to link 
> them to my applications – I assumed it might have something to do with using 
> Visual Studio 2022. To work around this problem I built & installed UDE using 
> my system & Visual Studio 2022 enterprise environment.
> - The DEBUG & Release builds (BUILD_ALL project) of the UDE library built 
> without error and the RUN_TEST execute with 100% of the tests reporting 
> success – however the DEBUG versions of ‘und_find_devices’ and other UHD 
> utilities all fail with ‘Error: bad allocation’ while the ‘Release’ versions 
> executed without error. Same was true of my application which I original 
> built by adding it to the UHD generated solution using one of the other 
> application project frameworks.
> - I eventually settled on building & Installing the ‘RelWithDebInfo’ version 
> of the UHD library and created an external solution for my app that 
> references the installed version of UDE that I built
> - The failures of the DEBUG builds ‘appear’ to be related to argument 
> processing as I have found senecios where normal argument strings are not 
> processed correctly by the UDE C++ API’s (appear as junk when stepping into 
> the library code). Where building apps with Release or RelWithDebInfo will 
> operate correctly. Have not isolated which ‘Release’ code generation option 
> is critical to UHD.
> - I have also found similar argument parsing issues with my Ubuntu UDE 
> targets but haven’t run them to ground as I currently need to be able to 
> field a b200 application on a Windows target
>
> Hope this helps… I’m still looking into the debug builds as time permits but 
> haven’t found anything specific - not sure what optimization (other than not 
> using Unicode) is critical to the Windows build of UDE library maybe someone 
> in the group can provide insight.
>
> From: Olo via USRP-users <usrp-users@lists.ettus.com>
> Sent: Monday, April 17, 2023 05:11
> To: usrp-users <usrp-users@lists.ettus.com>
> Subject: [USRP-users] Re: UHD in Qt c++ windows
>
> I copied init_usrp.cpp to ConsoleApplication in visual studio and in 
> properties I set Configuration properties >> C/C++ >> Additional Include 
> Directories:
>
> C:\Program Files\UHD\include
>
> D:\Boost\boost_1_82_0
>
> Configuration properties >> Linker >> General:
>
> C:\UHD\lib
>
> D:\Boost\boost_1_82_0\lib64-msvc-14.3
>
> Configuration properties >> Linker >> Input:
>
> uhd.lib
>
> It got me:
>
> Exception thrown at 0x00007FFCCAC64065 (uhd.dll) in ConsoleApplication1.exe: 
> 0xC0000005: Access violation reading location 0x00000039A1F20000.
>
> I think there will be problem with my libraries. The UHD I installed via 
> bianaries 
> https://files.ettus.com/binaries/uhd/latest_release/4.3.0.0/Windows-10-x64/
>
> and the boost same 
> https://sourceforge.net/projects/boost/files/boost-binaries/1.82.0/.
>
> Sent with [Proton Mail](https://proton.me/) secure email.
>
> ------- Original Message -------
> On Monday, April 17th, 2023 at 10:14, Marcus Müller 
> <marcus.muel...@ettus.com> wrote:
>
>> Hi Olo,
>>
>> nobody's going to be mad at you because of your English, which, by the way, 
>> is very good! English isn't my first language, either :) Welcome to the USRP 
>> developer community.
>>
>> So, let's tackle this one by one:
>>
>> If you take the code from init_usrp.cpp [1] and try to compile it in your 
>> project instead of your own code, does it also segfault?
>>
>> If not, then we need to look at your code.
>>
>> If yes, then we need to look at your compilation settings. I'm not a Windows 
>> user myself, but I remember (at least older) MSVC was not happy when you mix 
>> debug builds of libraries and release builds of software, or vice versa.
>>
>> Best regards,
>> Marcus
>>
>> [1] https://github.com/EttusResearch/uhd/tree/UHD-4.3/host/examples/init_usrp
>>
>> On 17.04.23 09:18, Olo via USRP-users wrote:
>>
>>> Hello,
>>>
>>> Im trying to work with my B210 in Qt. The thing is I have added in .pro 
>>> file (using qmake) UHD (4.3.0.0) lib and include header files to my project 
>>> with boost (1.82.0) library and I cant do pretty mutch anything. I tried to 
>>> list all devices and I cant event set uhd::device_addr_t hint; because I 
>>> got exeption there (Stopped in thread 0 by: Exception at ... read access 
>>> violation ...). The examples in UHD folder works great. Please dont be mad 
>>> at me because of my english or lack of info but I fell like Im really lost 
>>> at this point.
>>>
>>> my SW:
>>>
>>> -windows 10
>>>
>>> -Qt 5.12.2
>>>
>>> -msvc2019 x64
>>>
>>> -uhd 4.3.0.0
>>>
>>> -boost 1.82.0
>>>
>>> Thanks for any response.
>>>
>>> Olo
>>>
>>> Sent with [Proton Mail](https://proton.me/) secure email.
>>>
>>> _______________________________________________
>>>
>>> USRP-users mailing list --
>>> usrp-users@lists.ettus.com
>>>
>>> To unsubscribe send an email to
>>> usrp-users-le...@lists.ettus.com
_______________________________________________
USRP-users mailing list -- usrp-users@lists.ettus.com
To unsubscribe send an email to usrp-users-le...@lists.ettus.com

Reply via email to