On 09/08/2017 11:53 PM, Steven Knudsen wrote:
Okay, I can accept that.

What it means is that since my customer has not settled on a USRP platform, I should put some checks in that enforce timing constraints. Stuff like looking at the number of samples for the max expected packet length times the sample rate and comparing to a max allowable packet time. Of course, I have some such checks already, but I guess not enough… Too bad…

thanks,

steven
I'll point out that one could simply just receive all the time, and only pay attention to the RX samples that are within the RX timeslots....




Steven Knudsen, Ph.D., P.Eng.
www.techconficio.ca <http://techconficio.ca>
www.linkedin.com/in/knudstevenknudsen <http://www.linkedin.com/in/knudstevenknudsen>

/Der entscheidende Augenblick der menschlichen Entwicklung ist immerwährend. Darum sind die revolutionären geistigen Bewegungen, welche alles Frühere für nichtig erklären, im Recht, denn es ist noch nichts geschehen. - Franz Kafka/

On Sep 8, 2017, at 21:47, Marcus D. Leech <mle...@ripnet.com <mailto:mle...@ripnet.com>> wrote:

On 09/08/2017 11:38 PM, Steven Knudsen wrote:
Let me see if I understand you correctly. Are you saying that turning on the first reception takes significant time?

In my case, the receive loop is running before the scheduling starts; it just times out and spins around again. So I am not sure that the receive startup is the problem.

But if it was, then could I simply not do a “dummy” receive and then start scheduling?

I can live with the 350 us pre-receive dead time.

However, without digging into the FPGA code, I would have thought that a command queue would be periodically checked to see if the next command time has arrived and then the waiting command would execute right away. But, if there was a set number of events that needed to execute for a reception, that might explain things. E.g., if things were disabled after NUM_SAMPS_AND_DONE and needed to be re-enabled the next time receive is invoked, that could and would take time.

At this point I am just speculating…

steven

PS You work long hours!


In general, starting the receive process takes a finite amount of time, because various bits of hardware need to be turned (back) on. Tuning is the most notoriously slow part in the B2xx series--the chip wasn't designed for frequency-hopping, for example. But other bits and pieces need to be initialized. I'm just not sure how many such bits and pieces and what the latency is.




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