On Tue, Dec 1, 2020 at 2:59 PM Tom Horsley <horsley1...@gmail.com> wrote:
> On Tue, 1 Dec 2020 14:34:17 -0500 > Fulko Hew wrote: > > > Any suggestions? > > Start it from a terminal and see if anything shows up on stderr. > This is the stuff a some initial 'Loading machines', 'Loading UI' happens. I don't see anything catastrophic in there. 2020-12-01 15:00:55,292 - DEBUG - [MainThread] cura.CuraApplication.run [830]: Booting Cura took 1.5601575374603271 seconds 2020-12-01 15:00:55,292 - DEBUG - [Thread-1] cura.Machines.ContainerTree.run [174]: Started background loading of MachineNodes 2020-12-01 15:00:55,292 - DEBUG - [Thread-1] cura.Machines.ContainerTree.run [185]: All MachineNode loading completed 2020-12-01 15:00:55,405 - DEBUG - [MainThread] cura.Machines.Models.CustomQualityProfilesDropDownMenuModel._update [33]: Updating CustomQualityProfilesDropDownMenuModel. 2020-12-01 15:00:55,406 - DEBUG - [MainThread] cura.Machines.Models.CustomQualityProfilesDropDownMenuModel._update [38]: No active GlobalStack, set CustomQualityProfilesDropDownMenu Model as empty. 2020-12-01 15:00:55,407 - DEBUG - [MainThread] cura.Machines.Models.QualityProfilesDropDownMenuModel._update [62]: Updating QualityProfilesDropDownMenuModel. 2020-12-01 15:00:55,407 - DEBUG - [MainThread] cura.Machines.Models.QualityProfilesDropDownMenuModel._update [74]: No active GlobalStack, set quality profile model as empty. /usr/lib/python3.9/site-packages/UM/Qt/Bindings/PointingRectangle.py:106: DeprecationWarning: an integer is required (got type float). Implicit conversion to integers using __int__ is deprecated, and may be removed in a future version of Python. target_offset = self._target - QPoint(self.x(), self.y()) 2020-12-01 15:00:55,474 - DEBUG - [MainThread] UM.Qt.QtRenderer._initialize [210]: Support for Vertex Array Objects: True 2020-12-01 15:00:55,480 - DEBUG - [MainThread] UM.View.GL.OpenGL.__init__ [112]: Initialized OpenGL subsystems. 2020-12-01 15:00:55,480 - DEBUG - [MainThread] UM.View.GL.OpenGL.__init__ [113]: OpenGL Version: 4.6 (Core Profile) Mesa 20.2.3 2020-12-01 15:00:55,480 - DEBUG - [MainThread] UM.View.GL.OpenGL.__init__ [114]: OpenGL Vendor: Intel 2020-12-01 15:00:55,480 - DEBUG - [MainThread] UM.View.GL.OpenGL.__init__ [115]: OpenGL Renderer: Mesa Intel(R) HD Graphics 620 (KBL GT2) 2020-12-01 15:00:55,481 - DEBUG - [MainThread] UM.View.GL.OpenGL.__init__ [116]: GLSL Version: 4.60.0 2020-12-01 15:00:55,481 - DEBUG - [MainThread] UM.View.GL.ShaderProgram.load [58]: Loading shader file [/usr/share/uranium/resources/shaders/default.shader]... 2020-12-01 15:00:55,486 - DEBUG - [MainThread] UM.View.GL.ShaderProgram.load [58]: Loading shader file [/usr/share/uranium/resources/shaders/selection.shader]... 2020-12-01 15:00:55,487 - DEBUG - [MainThread] UM.View.GL.ShaderProgram.load [58]: Loading shader file [/usr/share/uranium/resources/shaders/select_face.shader]... 2020-12-01 15:00:55,488 - DEBUG - [MainThread] UM.View.GL.ShaderProgram.load [58]: Loading shader file [/usr/share/uranium/resources/shaders/default.shader]... 2020-12-01 15:00:55,489 - DEBUG - [MainThread] UM.View.GL.ShaderProgram.load [58]: Loading shader file [/usr/share/uranium/resources/shaders/composite.shader]... /usr/lib/python3.9/site-packages/UM/Qt/QtRenderer.py:225: DeprecationWarning: tostring() is deprecated. Use tobytes() instead. data = numpy.array([ /usr/lib/python3.9/site-packages/UM/Qt/QtRenderer.py:132: DeprecationWarning: an integer is required (got type float). Implicit conversion to integers using __int__ is deprecated, and may be removed in a future version of Python. self._gl.glViewport(0, 0, self._viewport_width, self._viewport_height) 2020-12-01 15:00:55,490 - DEBUG - [MainThread] UM.View.GL.ShaderProgram.load [58]: Loading shader file [/usr/share/cura/resources/shaders/overhang.shader]... 2020-12-01 15:00:55,492 - DEBUG - [MainThread] UM.View.GL.ShaderProgram.load [58]: Loading shader file [/usr/share/cura/resources/shaders/striped.shader]... 2020-12-01 15:00:55,494 - DEBUG - [MainThread] UM.View.GL.ShaderProgram.load [58]: Loading shader file [/usr/share/cura/resources/shaders/transparent_object.shader]... 2020-12-01 15:00:55,495 - DEBUG - [MainThread] UM.View.GL.ShaderProgram.load [58]: Loading shader file [/usr/share/cura/resources/shaders/striped.shader]... 2020-12-01 15:00:55,496 - DEBUG - [MainThread] UM.View.GL.ShaderProgram.load [58]: Loading shader file [/usr/share/cura/resources/shaders/xray.shader]... 2020-12-01 15:00:55,497 - DEBUG - [MainThread] UM.View.GL.ShaderProgram.load [58]: Loading shader file [/usr/share/cura/resources/shaders/xray_composite.shader]... 2020-12-01 15:00:55,499 - DEBUG - [MainThread] UM.View.GL.ShaderProgram.load [58]: Loading shader file [/usr/share/uranium/resources/shaders/platform.shader]... /usr/lib/python3.9/site-packages/UM/View/GL/FrameBufferObject.py:18: DeprecationWarning: an integer is required (got type float). Implicit conversion to integers using __int__ is d eprecated, and may be removed in a future version of Python. self._fbo = QOpenGLFramebufferObject(width, height, buffer_format) /usr/lib/python3.9/site-packages/UM/View/GL/ShaderProgram.py:336: DeprecationWarning: an integer is required (got type float). Implicit conversion to integers using __int__ is depr ecated, and may be removed in a future version of Python. QColor(value.r * 255, value.g * 255, value.b * 255, value.a * 255)) 2020-12-01 15:00:55,513 - DEBUG - [MainThread] UM.View.GL.ShaderProgram.load [58]: Loading shader file [/usr/share/cura/resources/shaders/xray.shader]... 2020-12-01 15:01:05,328 - DEBUG - [MainThread] cura.AutoSave._onTimeout [59]: Autosaving preferences, instances and profiles When I run it I get thousands of lines of output (but I apparently > did the initial setup long ago and forgot about it because it > already knows I have a solidoodle 2 (antique :-) 3d printer. > > Even though I'm up to date on fedora 33, I also get a notice > that a new version of cura is available, so f33 isn't the latest > either. > It's much later than the version I've been using up until now, when my drive died and I was forced/encouraged to update my system. Now I'm just trying to get it back to a usable state. (freeCAD changes are also forcing me to re-engineer some of my designs because the older .fcstd file format seem incompatible with this latest version.) I normally use Repetier Host (because I'm used to it) and it can > use the cura engine as a slicer. > I tried it years ago, and gave up because _I_ couldn't understand how to use it. On the other hand... Cura was obvious/intuitive for me.
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