On Sat, 2020-02-22 at 18:24 +0000, Anthony F McInerney wrote:
> > I can't promise anything. The problem is that each game has to be
> > downloaded and reinstalled in Linux, even when I already have it
> > installed in my Windows VM (and these are not small files - 50GB is
> > about the median size for a AAA game). I've seen a few posts about how
> > to share the data across systems, but nothing that gives me much
> > confidence.
> >
> > poc
> >
> > Yeah, that really is a pain.Before proton I managed various
> linux+wine32+wine64 locally for a few machines, couldn't even get steam to
> share any of  those local libraries :(.
> 
> Could you let me know what the framerate results were for you on the 1050
> with the AC Odessy (Windows and Proton) ?

In the Windows VM it was around 35-40, and with Proton about 15-20.
This was (on both occasions) with what the game itself set as default
values, so could probably be tweaked.

For context, the host machine is an i7-3770 with 16GB of DDR3 RAM. Half
of that is normally set aside for the VM using Hugepages, but for those
benchmarks I turned HP off (it does seem to make a slight negative
difference but I don't like half my RAM being permanently reserved). I
also pinned 2 of the 4 cores (i.e. 4 of 8 threads) to the VM. This
machine is about 6 years old and a modern machine would certainly be
faster. The system disk is a 2TB Samsung 860 EVO SSD on a Sata3 port -
my mobo doesn't have NVMe which is why I'm looking at changing it at
some point (maybe when Cyberpunk 2077 comes out :-). For the VM the
Windows disk is a QCOW2 file (on the SSD), so there's some overhead
there. Monitor is an HP Pavilion 23xi running at 1920x1080. The GTX-
1050 has the standard 2GB VRAM, which is really on the low end
nowadays.

poc
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