Style modules are another possibility.

On 4/15/16, 12:05 PM, "[email protected] on behalf of OmPrakash Muppirala"
<[email protected] on behalf of [email protected]> wrote:

>Do you know what assets would be used during compile time?  Or will it be
>determined at runtime.
>
>If you know it in compile time, you can just reference them in code like a
>normal class and the compiler will include it in the swf/mobile app.
>
>
>On Fri, Apr 15, 2016 at 11:21 AM, chris_d_k <[email protected]> wrote:
>
>> Hi,
>>
>> I have a flex mobile app.
>>
>> I want to compile it to different apps which should use a lot of
>>different
>> embedded fxg-Files.
>> When I put all the fxg files the app would be really huge and full of
>> assets
>> it does not need...
>>
>> What is the best way to achive this? Is there an article on this topic I
>> haven't found?
>>
>> I have read the flex team created an FXG-Runtume-Parser but haven't
>>found
>> it... with this I think I could store the fxg-Files in locales...
>>
>> Or would it be better to create an asset-swc for every app with
>>different
>> assets and some methods to acces them (f.e.
>> getTYPEAImages():SpriteVisualElement,
>>getTYPEBImages():SpriteVisualElement,
>> ...)?
>>
>>
>>
>>
>>
>> --
>> View this message in context:
>> 
>>http://apache-flex-users.2333346.n4.nabble.com/Build-Flex-Mobile-Apps-wit
>>h-different-Assets-tp12471.html
>> Sent from the Apache Flex Users mailing list archive at Nabble.com.
>>

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