Do you know what assets would be used during compile time? Or will it be determined at runtime.
If you know it in compile time, you can just reference them in code like a normal class and the compiler will include it in the swf/mobile app. On Fri, Apr 15, 2016 at 11:21 AM, chris_d_k <[email protected]> wrote: > Hi, > > I have a flex mobile app. > > I want to compile it to different apps which should use a lot of different > embedded fxg-Files. > When I put all the fxg files the app would be really huge and full of > assets > it does not need... > > What is the best way to achive this? Is there an article on this topic I > haven't found? > > I have read the flex team created an FXG-Runtume-Parser but haven't found > it... with this I think I could store the fxg-Files in locales... > > Or would it be better to create an asset-swc for every app with different > assets and some methods to acces them (f.e. > getTYPEAImages():SpriteVisualElement, getTYPEBImages():SpriteVisualElement, > ...)? > > > > > > -- > View this message in context: > http://apache-flex-users.2333346.n4.nabble.com/Build-Flex-Mobile-Apps-with-different-Assets-tp12471.html > Sent from the Apache Flex Users mailing list archive at Nabble.com. >
