Hi Jude, in regard to your question concerning a runtime interpreter, this might be of some interest for you:
https://github.com/claus/as3swf/tree/master/src/com/codeazur/as3swf/exporters https://github.com/claus/as3swf/wiki It’s a runtime converter from swf to various file formats including SVG and FXG. Maybe you can use it somehow. Enjoy Am 07.08.2014 um 13:33 schrieb Sascha Ahrend <sahr...@icloud.com>: > Just checked Inkscape’s xslt. > > Unfortunately it’s buggy, but it offers some brilliant features like > gradients. > > I will check with their developers, if a more actual version is available. > > Otherwise I will merge the two existing scripts into a new version. > > > Sascha > > > > Am 06.08.2014 um 22:16 schrieb Sascha Ahrend <sahr...@icloud.com>: > >> On the mac make sure you have the latest version of XQuartz installed (even >> on Mavericks), what is now Open Source in order to use Inkscape: >> http://xquartz.macosforge.org/landing/ >> >> Version 0.91 however is supposed to become fully native anyway. >> >> >> Inkscape’s svg2fxg.xsl is based on their own svg2xaml.xsl. They also have a >> xaml2svg.xsl. >> All can be found here: >> https://github.com/piksels-and-lines-orchestra/inkscape/tree/master/share/extensions >> >> It shouldn’t be a major task to also create a fxg2svg.xsl using the above as >> templates. >> >> >> I am not aware of a runtime FXG and SVG interpreter (as a matter of fact, >> you have to use MXML graphics to apply changes on runtime). >> For the package compiler however, I guess a command line processor can be/ >> or is used to compile xml files with xsl. >> >> I am sure, the developer group can answer this question. >> >> >> Rgds., >> >> Sascha >> >> >> >> >> Am 06.08.2014 um 21:32 schrieb jude <flexcapaci...@gmail.com>: >> >>> I tried Inkscape before and it wouldn't start. I tried for a bit to get it >>> going and then went back to Illustrator. I'm on Mac. I've kept Illustrator >>> 5.0 with the FXG output option. >>> >>> Creating our own exporter for these programs sounds like a good idea if >>> it's possible and incorporate our fixes and patches. What about an exporter >>> that exports both SVG and FXG at the same time? >>> >>> BTW Is there a runtime FXG and SVG interpreter? Then both our FlexJS and >>> Flex apps can pull in and use the same FXG or SVG for the visuals? >> >