Tnx Maurice, 

Will try to come up with something working using your tips. If I do, I'll let 
you know.

@Alex: I tried the Pbj shader as well, but it completely kills performance :( 
(as in, macbook lifting off into space with it's fan).

Ben

On 27 aug. 2013, at 09:15, Maurice Amsellem <[email protected]> wrote:

> 
> Option 1) is not such complex math. You can use globalTolLocal and 
> localToGlobal to help for conversions.
> 
> Option2) you can get both red and alpha, because the hole only acts as a 
> mask, and it´s the overlay rect that has the red fill with alpha.
> I am in vacation, without my pc, so i can't send you any code that i have 
> tested until next week...
> 
> Regards
> 
> Maurice
> 
> ________________________________________
> De : Ben Smeets [[email protected]]
> Envoyé : lundi 26 août 2013 23:08
> À : [email protected]
> Objet : Re: Limit Blendmode to 1 layer
> 
> Tnx Maurice,
> 
> Option 1 is something I thought about. Doable, but complex math. It's what 
> triggered me to find help for a different approach though.
> 
> Option 2 is the road I'm at now. I have the hole. The challenge is, that I 
> would like the parts outside the "shape layer" to be red instead of alpha. So 
> masking (not sure) is not something that'll work. That's how I got to the 
> blendmodes. E.g. making the layer on top (with the hole inside) red and 
> blended. The only thing I'm still left with, is that that top layer will also 
> colorize everything below the image (the thing I only need to be colorized).
> 
> Either way what we come up with, It already helpes knowing that my current 
> approach is not entirely crazy, tnx :)
> 
> Ben
> 
> On 26 aug. 2013, at 22:03, Maurice Amsellem <[email protected]> 
> wrote:
> 
>> Ok, i think i understood: the part of the dragged image that gets off the 
>> square dragging area needs to be colorized.
>> 
>> Assuming my understanding is correct, I would do it either of two ways:
>> 
>> 1) programmatic
>> 
>> While the image is dragged around, determine the area that is off bounds and 
>> draw a semi-transparent rectangle ( in updateDisplayList) in. That area
>> 
>> 2) mxml
>> Add an overlay rect the size and position of the dragged image, with alpha 
>> fill ( put them in the same s:group)
>> Create an area that corresponds to the off-bounds area, ie the background 
>> rectangle with a hole corresponding to the square white rectangle, and use 
>> it as a mask ( mask property) to the overlay rectangle.  That way , the 
>> overlay rectangle will be drawn only where the mask is ON.
>> However, perfromance may be impacted when using large masks, so i definitely 
>> prefer the programmatic way.
>> 
>> Hope this helps
>> 
>> Maurice
>> 
>> 
>> ________________________________________
>> De : Ben Smeets [[email protected]]
>> Envoyé : lundi 26 août 2013 20:30
>> À : [email protected]
>> Objet : Re: Limit Blendmode to 1 layer
>> 
>> Sure, I'll try to explain it :) This is what I currently have:
>> 
>> - Top layer (blendMode=x)
>> - Draggable object layer (image)
>> - Shape layer (square white rectangle)
>> - Background layer (plain gray)
>> 
>> The Top layer is draggable. The goal is to make every part of Draggable 
>> layer which is dragged outside of the shape layer below it, colorized (or 
>> something visual, while retaining a bit of the visual aspect, which is why I 
>> got to overlaying a blended layer.). Most issues have been tackled. Only 
>> thing left now is that by applying a blendMode, the gray background get's 
>> part of that blend effect (color) as well. So I through the trick would be 
>> to limit the blendmode to only the Dragable Object Layer.
>> 
>> Don't mean to spam the list, if this is not exactly Flex related. Any tips 
>> appreciated.
>> 
>> Ben
>> 
>> On 26 aug. 2013, at 19:29, Maurice Amsellem <[email protected]> 
>> wrote:
>> 
>>> For me, colorTrasform applies to the whole layer,  no masking is possible.
>>> Maybe if you can describe in more detail what you are trying to do, 
>>> someeone can help...
>>> 
>>> Maurice
>>> ________________________________________
>>> De : Ben Smeets [[email protected]]
>>> Envoyé : lundi 26 août 2013 19:23
>>> À : [email protected]
>>> Objet : Re: Limit Blendmode to 1 layer
>>> 
>>> Didn't think of that one, nice. Extra challenge though, is that i can't 
>>> transform the entire layer. Just the part that the top layer is over (or is 
>>> that possible with colortransform as well)?
>>> 
>>> Op 26 aug. 2013 om 17:35 heeft Maurice Amsellem 
>>> <[email protected]> het volgende geschreven:
>>> 
>>>> If the purpose of the blending layer is to apply an coloring / lighting 
>>>> effect to the layer below, they applying a color transform to the layer 
>>>> below instead (colorTransform property) could be what you need.
>>>> 
>>>> Maurice
>>>> ________________________________________
>>>> De : Ben Smeets [[email protected]]
>>>> Envoyé : lundi 26 août 2013 15:58
>>>> À : [email protected]
>>>> Objet : Limit Blendmode to 1 layer
>>>> 
>>>> Hi,
>>>> 
>>>> Anybody know if it is possible to limit the effect of a Blended layer to 
>>>> only the layer below it (e.g.). My app has a dark background, the top 
>>>> layer which is blending is now blending over all layers, including the 
>>>> background. I am trying to let it blend over 1 specific layer below it 
>>>> without affecting anything else.
>>>> 
>>>> Tnx, Ben
>>>> 
>>> 
>> 
>> 
> 
> 

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