I'm unable to follow this without a picture, and this is not my area of
expertise so I could be completely off-target, but keep in mind that you
may be able to:
1) do some of this off-screen, grab a bitmap and use that instead
2) look into a custom PixelBender shader.


On 8/26/13 2:08 PM, "Ben Smeets" <[email protected]> wrote:

>Tnx Maurice,
>
>Option 1 is something I thought about. Doable, but complex math. It's
>what triggered me to find help for a different approach though.
>
>Option 2 is the road I'm at now. I have the hole. The challenge is, that
>I would like the parts outside the "shape layer" to be red instead of
>alpha. So masking (not sure) is not something that'll work. That's how I
>got to the blendmodes. E.g. making the layer on top (with the hole
>inside) red and blended. The only thing I'm still left with, is that that
>top layer will also colorize everything below the image (the thing I only
>need to be colorized).
>
>Either way what we come up with, It already helpes knowing that my
>current approach is not entirely crazy, tnx :)
>
>Ben
>
>On 26 aug. 2013, at 22:03, Maurice Amsellem <[email protected]>
>wrote:
>
>> Ok, i think i understood: the part of the dragged image that gets off
>>the square dragging area needs to be colorized.
>> 
>> Assuming my understanding is correct, I would do it either of two ways:
>> 
>> 1) programmatic
>> 
>> While the image is dragged around, determine the area that is off
>>bounds and draw a semi-transparent rectangle ( in updateDisplayList) in.
>>That area
>> 
>> 2) mxml
>> Add an overlay rect the size and position of the dragged image, with
>>alpha fill ( put them in the same s:group)
>> Create an area that corresponds to the off-bounds area, ie the
>>background rectangle with a hole corresponding to the square white
>>rectangle, and use it as a mask ( mask property) to the overlay
>>rectangle.  That way , the overlay rectangle will be drawn only where
>>the mask is ON.
>> However, perfromance may be impacted when using large masks, so i
>>definitely prefer the programmatic way.
>> 
>> Hope this helps
>> 
>> Maurice
>> 
>> 
>> ________________________________________
>> De : Ben Smeets [[email protected]]
>> Envoyé : lundi 26 août 2013 20:30
>> À : [email protected]
>> Objet : Re: Limit Blendmode to 1 layer
>> 
>> Sure, I'll try to explain it :) This is what I currently have:
>> 
>> - Top layer (blendMode=x)
>> - Draggable object layer (image)
>> - Shape layer (square white rectangle)
>> - Background layer (plain gray)
>> 
>> The Top layer is draggable. The goal is to make every part of Draggable
>>layer which is dragged outside of the shape layer below it, colorized
>>(or something visual, while retaining a bit of the visual aspect, which
>>is why I got to overlaying a blended layer.). Most issues have been
>>tackled. Only thing left now is that by applying a blendMode, the gray
>>background get's part of that blend effect (color) as well. So I through
>>the trick would be to limit the blendmode to only the Dragable Object
>>Layer.
>> 
>> Don't mean to spam the list, if this is not exactly Flex related. Any
>>tips appreciated.
>> 
>> Ben
>> 
>> On 26 aug. 2013, at 19:29, Maurice Amsellem
>><[email protected]> wrote:
>> 
>>> For me, colorTrasform applies to the whole layer,  no masking is
>>>possible.
>>> Maybe if you can describe in more detail what you are trying to do,
>>>someeone can help...
>>> 
>>> Maurice
>>> ________________________________________
>>> De : Ben Smeets [[email protected]]
>>> Envoyé : lundi 26 août 2013 19:23
>>> À : [email protected]
>>> Objet : Re: Limit Blendmode to 1 layer
>>> 
>>> Didn't think of that one, nice. Extra challenge though, is that i
>>>can't transform the entire layer. Just the part that the top layer is
>>>over (or is that possible with colortransform as well)?
>>> 
>>> Op 26 aug. 2013 om 17:35 heeft Maurice Amsellem
>>><[email protected]> het volgende geschreven:
>>> 
>>>> If the purpose of the blending layer is to apply an coloring /
>>>>lighting effect to the layer below, they applying a color transform to
>>>>the layer below instead (colorTransform property) could be what you
>>>>need.
>>>> 
>>>> Maurice
>>>> ________________________________________
>>>> De : Ben Smeets [[email protected]]
>>>> Envoyé : lundi 26 août 2013 15:58
>>>> À : [email protected]
>>>> Objet : Limit Blendmode to 1 layer
>>>> 
>>>> Hi,
>>>> 
>>>> Anybody know if it is possible to limit the effect of a Blended layer
>>>>to only the layer below it (e.g.). My app has a dark background, the
>>>>top layer which is blending is now blending over all layers, including
>>>>the background. I am trying to let it blend over 1 specific layer
>>>>below it without affecting anything else.
>>>> 
>>>> Tnx, Ben
>>>> 
>>> 
>> 
>> 
>

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