Depending on the datatypes you are using, seeing 3x more CPU usage seems
realistic.
Serialization can be quite expensive. See also:
https://flink.apache.org/news/2020/04/15/flink-serialization-tuning-vol-1.html
Maybe it makes sense to optimize there a bit.

On Tue, Jun 15, 2021 at 5:23 PM JING ZHANG <beyond1...@gmail.com> wrote:

> Hi Padarn,
> After switch stateBackend from filesystem to rocksdb, all reads/writes
> from/to backend have to go through de-/serialization to retrieve/store the
> state objects, this may cause more cpu cost.
> But I'm not sure it is the main reason leads to 3x CPU cost in your job.
> To find out the reason, we need more profile on CPU cost, such as Flame
> Graphs. BTW, starting with Flink 1.13, Flame Graphs are natively supported
> in Flink[1].
>
> [1]
> https://ci.apache.org/projects/flink/flink-docs-release-1.13/docs/ops/debugging/flame_graphs/
>
> Best,
> JING ZHANG
>
> Padarn Wilson <pad...@gmail.com> 于2021年6月15日周二 下午5:05写道:
>
>> Hi all,
>>
>> We have a job that we just enabled rocksdb on (instead of file backend),
>> and see that the CPU usage is almost 3x greater on (we had to increase
>> taskmanagers 3x to get it to run.
>>
>> I don't really understand this, is there something we can look at to
>> understand why CPU use is so high? Our state mostly consists of aggregation
>> windows.
>>
>> Cheers,
>> Padarn
>>
>

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