Thanks Fabian,

Just for completion.
In that 1 min window, is my modified count trigger still valid ? Say, if in
that one minute window, I have 100 events after 30 s, it will still fire at
30th second  ?

Cheers,
anwar.



On Fri, Nov 27, 2015 at 3:31 PM, Fabian Hueske <fhue...@gmail.com> wrote:

> Hi Anwar,
>
> You trigger looks good!
>
> I just want to make sure you know what it is exactly happening after a
> window was evaluated and purged.
> Once a window was purged, the whole window is cleared and removed. If a
> new element arrives, that would have fit into the purged window, a new
> window with exactly the same time boundaries is created, i.e., if you have
> a 5 min time window, that is fired and purged in minute 4 and a new element
> arrived immediately after the purging, it is put into a window, that will
> only "exist" for 1 more minute (and not starting a new 5 minute window).
>
> Cheers, Fabian
>
>
> 2015-11-27 14:59 GMT+01:00 Anwar Rizal <anriza...@gmail.com>:
>
>> Thanks Fabian and Aljoscha,
>>
>> I try to implement the trigger as you described as follow:
>>
>> https://gist.github.com/anonymous/d0578a4d27768a75bea4
>> <https://gist.github.com/anonymous/d0578a4d27768a75bea4>
>>
>> It works fine , indeed.
>>
>> Thanks,
>> Anwar
>>
>>
>> On Fri, Nov 27, 2015 at 11:49 AM, Aljoscha Krettek <aljos...@apache.org>
>> wrote:
>>
>>> Hi Anwar,
>>> what Fabian wrote is completely right. I just want to give the reasoning
>>> for why the CountTrigger behaves as it does. The idea was to have Triggers
>>> that clearly focus on one thing and then at some point add combination
>>> triggers. For example, an OrTrigger that triggers if either of it’s sub
>>> triggers triggers, or an AndTrigger that triggers after both its sub
>>> triggers fire. (There is also more complex stuff that could be thought of
>>> here.)
>>>
>>> Cheers,
>>> Aljoscha
>>> > On 27 Nov 2015, at 09:59, fhue...@gmail.com wrote:
>>> >
>>> >
>>> > Hi,
>>> >
>>> > a regular tumbling time window of 5 seconds gets all elements within
>>> that period of time (semantics of time varies for processing, ingestion,
>>> and event time modes) and triggers the execution after 5 seconds.
>>> >
>>> > If you define a custom trigger, the assignment policy remains the
>>> same, but the trigger condition is overwritten (it is NOT additional but
>>> replaces the default condition), i.e., in your implementation, it will only
>>> trigger when 100 elements arrived. In order to trigger also when the window
>>> time expires, you have to register a timer (processing time or event time
>>> timer) via the trigger context.
>>> > NOTE: The window assigner will continue to assign elements to the
>>> window, even if the window was already evaluated. If you PURGE the window
>>> and an element arrives after that, a new window is created.
>>> >
>>> > To implement your trigger, you have to register a timer in the
>>> onEvent() method with:
>>> > ctx.registerEventTimeTimer(window.getEnd)
>>> > You can to that in every onEvent() call, because the timer is always
>>> overwritten.
>>> >
>>> > NOTE: you should use Flink’s keyed-state (access via triggerContext)
>>> if you want to keep state such as the current count.
>>> >
>>> > Hope this helps. Please let me know if you have further questions.
>>> > Fabian
>>> >
>>> >
>>> >
>>> >
>>> > From: Matthias J. Sax
>>> > Sent: Friday, November 27, 2015 08:44
>>> > To: user@flink.apache.org
>>> > Subject: Re: Doubt about window and count trigger
>>> >
>>> >
>>> > Hi,
>>> >
>>> > a Trigger is an *additional* condition for intermediate (early)
>>> > evaluation of the window. Thus, it is not "or-ed" to the basic window
>>> > definition.
>>> >
>>> > If you want to have an or-ed window condition, you can customize it by
>>> > specifying your own window definition.
>>> >
>>> > > dataStream.window(new MyOwnWindow() extends WindowAssigner { /* put
>>> your code here */ );
>>> >
>>> > -Matthias
>>> >
>>> >
>>> > On 11/26/2015 11:40 PM, Anwar Rizal wrote:
>>> > > Hi all,
>>> > >
>>> > > From the documentation:
>>> > > "The |Trigger| specifies when the function that comes after the
>>> window
>>> > > clause (e.g., |sum|, |count|) is evaluated (“fires”) for each
>>> window."
>>> > >
>>> > > So, basically, if I specify:
>>> > >
>>> > > |keyedStream
>>> > >     .window(TumblingTimeWindows.of(Time.of(5, TimeUnit.SECONDS))
>>> > >     .trigger(CountTrigger.of(100))|
>>> > >
>>> > > |
>>> > > |
>>> > >
>>> > > |The execution of the window function is triggered when the count
>>> reaches 100 in the time window of 5 seconds. If you have a system that
>>> never reaches 100 in 5 seconds, basically you will never have the window
>>> fired.|
>>> > >
>>> > > |
>>> > > |
>>> > >
>>> > > |My question is, what would be the best option to have behavior as
>>> follow:|
>>> > >
>>> > > |The execution of the window function is triggered when 5 seconds is
>>> reached or 100 events are received before 5 seconds.|
>>> > >
>>> > >
>>> > > I think of implementing my own trigger that looks like CountTrigger,
>>> but that will fire also when the end of time window is reached (at the
>>> moment, it just returns Continue, instead of Fired). But maybe there's a
>>> better way ?
>>> > >
>>> > > Is there a reason why CountTrigger is implemented as it is
>>> implemented today, and not as I described above (5 seconds or 100 events
>>> reached, whichever comes first).
>>> > >
>>> > >
>>> > > Thanks,
>>> > >
>>> > > Anwar.
>>> > >
>>>
>>>
>>
>

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