@Andrew thanks for checking. Which LC version do you now use? We have fixed *a lot* of acceleratedrendering-related issues in LC 9.0.1- RC-1, so issue #2 might be already fixed.
Best, Panos -- On Wed, Jul 25, 2018 at 2:11 PM, Andrew Bell via use-livecode < [email protected]> wrote: > Yes, enabling acceleratedRendering in the preOpenStack does allow the app > to launch in iOS 12! I was not able to actually install the app directly to > the device from LiveCode (got a generic "Error" message) so I had to > uninstall 12, install the app under 11, then upgrade back to 12 (public > beta 3) to test. > > I now remember why I disabled acceleratedRendering in the first place: > 1- it adds a quick black screen during the launch of the app (between the > openStack and openCard it seems) > 2- it breaks the navigation system that I implemented to get from card to > card (animation of a group that appears from off card) > > I can live with #1 for now and will start plotting a work around for #2 > just so I can get an update out the door. Thanks for looking into this! > > --Andrew Bell > > > From: panagiotis merakos <[email protected]> >> To: How to use LiveCode <[email protected]> >> Cc: [email protected] >> Subject: Re: iOS 12 compatibility (panagiotis merakos) >> Message-ID: >> <[email protected] >> ail.com> >> Content-Type: text/plain; charset="UTF-8" >> >> Hi all, >> >> It seems the crash is related to screen updates, and adding this to the >> preopenstack handler prevents the app from crashing: >> >> <set the acceleratedRendering of this stack to true> >> >> Could you please confirm? >> >> Best, >> Panos >> -- >> >> PS: We are still investigating. >> >> On Thu, Jul 19, 2018 at 9:51 AM, panagiotis merakos <[email protected]> >> wrote: >> >> Thanks Andrew. I just upgraded the test device to iOS 12 beta 4 and I >>> confirm apps still crash on startup. Sigh :( >>> >>> Best, >>> Panos >>> -- >>> >>> On Wed, Jul 18, 2018 at 6:28 PM, Andrew Bell via use-livecode < >>> [email protected]> wrote: >>> >>> Based on the fact that my apps are still crashing on load in iOS 12 beta >>>> 4 (16A5327f) I can only assume that Fortnite was NOT written in >>>> Livecode ;) >>>> >>>> --Andrew Bell >>>> >>>> >>>> From: panagiotis merakos <[email protected]> >>>> >>>>> To: How to use LiveCode <[email protected]> >>>>> Subject: Re: iOS 12 compatibility >>>>> Message-ID: >>>>> <[email protected] >>>>> ail.com> >>>>> Content-Type: text/plain; charset="UTF-8" >>>>> >>>>> BTW Fortnite app seems to have suffered from a similar problem on iOS >>>>> 12, >>>>> and a user on Reddit said that this was fixed on iOS 12 beta 4. Fingers >>>>> crossed :) >>>>> >>>>> Best, >>>>> Panos >>>>> -- >>>>> >>>>> On Wed, Jul 18, 2018 at 8:37 AM, panagiotis merakos < >>>>> [email protected]> >>>>> wrote: >>>>> >>>>> Hi all, >>>>> >>>>>> >>>>>> iOS 12 beta 4 is out today. I will install it on our test device and >>>>>> have >>>>>> a play tomorrow. If anyone tries it sooner, please post your results >>>>>> here :) >>>>>> >>>>>> Best regards, >>>>>> Panos >>>>>> -- >>>>>> >>>>>> >>>>> >>>> _______________________________________________ >>>> use-livecode mailing list >>>> [email protected] >>>> Please visit this url to subscribe, unsubscribe and manage your >>>> subscription preferences: >>>> http://lists.runrev.com/mailman/listinfo/use-livecode >>>> >>>> >>> >>> >> > > > > > _______________________________________________ > use-livecode mailing list > [email protected] > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list [email protected] Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode
