Yes, enabling acceleratedRendering in the preOpenStack does allow the
app to launch in iOS 12! I was not able to actually install the app
directly to the device from LiveCode (got a generic "Error" message)
so I had to uninstall 12, install the app under 11, then upgrade back
to 12 (public beta 3) to test.
I now remember why I disabled acceleratedRendering in the first place:
1- it adds a quick black screen during the launch of the app
(between the openStack and openCard it seems)
2- it breaks the navigation system that I implemented to get from
card to card (animation of a group that appears from off card)
I can live with #1 for now and will start plotting a work around for
#2 just so I can get an update out the door. Thanks for looking into
this!
--Andrew Bell
From: panagiotis merakos <merak...@gmail.com>
To: How to use LiveCode <use-livecode@lists.runrev.com>
Cc: and...@midwestcoastmedia.com
Subject: Re: iOS 12 compatibility (panagiotis merakos)
Message-ID:
<CA+JfEq9khG=bcnt5dyzpearxnjarffn6aobsom_9xpuzkc+...@mail.gmail.com>
Content-Type: text/plain; charset="UTF-8"
Hi all,
It seems the crash is related to screen updates, and adding this to the
preopenstack handler prevents the app from crashing:
<set the acceleratedRendering of this stack to true>
Could you please confirm?
Best,
Panos
--
PS: We are still investigating.
On Thu, Jul 19, 2018 at 9:51 AM, panagiotis merakos <merak...@gmail.com>
wrote:
Thanks Andrew. I just upgraded the test device to iOS 12 beta 4 and I
confirm apps still crash on startup. Sigh :(
Best,
Panos
--
On Wed, Jul 18, 2018 at 6:28 PM, Andrew Bell via use-livecode <
use-livecode@lists.runrev.com> wrote:
Based on the fact that my apps are still crashing on load in iOS 12 beta
4 (16A5327f) I can only assume that Fortnite was NOT written in Livecode ;)
--Andrew Bell
From: panagiotis merakos <merak...@gmail.com>
To: How to use LiveCode <use-livecode@lists.runrev.com>
Subject: Re: iOS 12 compatibility
Message-ID:
<ca+jfeq9-zbo8exfbjuovystqkqk4oqenjhcdnjw-vpeow-z...@mail.gm
ail.com>
Content-Type: text/plain; charset="UTF-8"
BTW Fortnite app seems to have suffered from a similar problem on iOS 12,
and a user on Reddit said that this was fixed on iOS 12 beta 4. Fingers
crossed :)
Best,
Panos
--
On Wed, Jul 18, 2018 at 8:37 AM, panagiotis merakos <merak...@gmail.com>
wrote:
Hi all,
iOS 12 beta 4 is out today. I will install it on our test device and
have
a play tomorrow. If anyone tries it sooner, please post your results
here :)
Best regards,
Panos
--
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