Not sure whether you really want to know or not ;-) Richmond puts his finger on it really. Most of the properties of a graphic polygon don’t relate to geometric features of the polygon itself - except when it is a rect. So, as Richard says, tiling them or otherwise changing properties of target and adjacent hexes on the fly will involve what the Bash Street Kids called "hard sums” <https://www.beano.com/posts/beanotown-confidential-bash-street-school-staff-room>.
If I do go with hexes, I’m thinking the lazy way (my way) would be to simply show hidden hexes rather than allow allow true creation. That would mean having a hard edge - which on the plus side would at least prevent Richmond’s flat earther’s falling off. Best wishes, David G > On 27 Jun 2018, at 10:32 pm, Bob Sneidar via use-livecode > <use-livecode@lists.runrev.com> wrote: > > I would agree if I understood one word of it, or even what the problem was > this approach was trying to solve. > > Bob S > > >> On Jun 27, 2018, at 08:42 , Rick Harrison via use-livecode >> <use-livecode@lists.runrev.com> wrote: >> >> Great resource and read. >> >> Thanks! >> >> Rick >> >>> On Jun 27, 2018, at 5:30 AM, hh via use-livecode >>> <use-livecode@lists.runrev.com> wrote: >>> >>> Here a rather complete guide to the "theory" with a link >>> to implementation guides for several programming languages, >>> especially, close to LC, JavaScript. >>> >>> https://www.redblobgames.com/grids/hexagons/ > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode