I have been researching this issue and it does appear (as suggested by the prior respondent) that, in the absence of an iPhone X sized splash image, iOS default to a compatibility mode to accommodate older apps. One consequence of this is that iOS returns the 'older' screen size to screenRect().
There are a number of helpful sources explaining how to approach developing for the iPhone X screen: https://developer.apple.com/ios/human-interface-guidelines/overview/iphone-x/ https://infinum.co/the-capsized-eight/how-to-prepare-mobile-app-new-iPhone-x Adapting an app for the iPhone X using the "safe area" approach is problematic if one cannot get the correct screenRect. I support various screen sizes and orientations in my apps by directly redrawing the UI rather that using the FullScreenMode property. Cannot do this without the correct screen rect. Is adding an iPhone X splash image in the Standalone Application Setting dialog in the works? Thanks, Henry Ascriva Health Informatics https://www.ascriva.com -- Sent from: http://runtime-revolution.278305.n4.nabble.com/Revolution-User-f278306.html _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode