Will there be a similar capability to allow objects (buttons and fields) to overlay a browser widget, which might also be displaying a video? I believe there is a need to make this possible for any situation.
~Roger On Mon, Mar 27, 2017 at 8:47 AM, panagiotis merakos via use-livecode < use-livecode@lists.runrev.com> wrote: > Hi all, > > Before LC 8.1.0, one could put other objects on top of the player object, > if alwaysBuffer==true. This has broken in LC 8.1.0+. > > A workaround is described in this bug report: > > http://quality.livecode.com/show_bug.cgi?id=19444 > > Best, > Panos > -- > > On Mon, Mar 27, 2017 at 1:35 PM, Ben Rubinstein via use-livecode < > use-livecode@lists.runrev.com> wrote: > > > Hi Rick > > > > Thanks for your reply. > > > > > I think once a movie starts playing other LC messages don’t > > > have time to be sent. The video just takes over because > > > it’s showing each frame quickly so your eye tells you > > > it’s a movie. > > > > I don't think that's it. I've had time codes displays running before, > > achieved in this way, so something that normally works, doesn't. I > haven't > > worked out if this is an issue with 8.1.3 or another side effect of the > > particular movie. Or just that working late on a small screen, I made > some > > other stupid mistake. > > > > > One solution I had to use in the past to make a decent > > > animation was to break the movie into each frame and > > > then put each frame onto each card. > > > > I took a similar approach for now - rather than playing the movie and > then > > catching the currenttime, I used my timer to keep setting the current > time, > > moving it on a frame at a time (in fact for now I wanted to export a > > timelapse of the movie anyway, so was happy to jump it along > half-a-second > > at a time). But in my ideal world I'd have this working interactively, > > including allowing the user to scrub the movie to a different time and > have > > the data graphics update as they did. > > > > > I tried importing a Quicktime movie which had the .mov suffix into LC. > > > I put a graphic on top of the movie and when I went to play the movie > > > the movie put itself on top of the graphic. So what to I need to do to > > > recreate your solution? > > > > That's what I don't know yet! Obviously it's not enough that it's a .mov > > instead of a .mp4; when I exported it, the movie also changed codec, > > resolution, framerate... (partly because I was in a hurry so I decided to > > work with a smaller lighter version to make progress). I'll need to try > > some experiments with changing fewer attributes to find out which is the > > crucial one. > > > > What are the characteristics of the movie you tried it with, that didn't > > work? > > > > Ben > > > > > > > > On 27/03/2017 01:30, Rick Harrison via use-livecode wrote: > > > >> > >> Hi Ben, > >> > >> To try to answer the second part of your question first. > >> I think once a movie starts playing other LC messages don’t > >> have time to be sent. The video just takes over because > >> it’s showing each frame quickly so your eye tells you > >> it’s a movie. > >> > >> One solution I had to use in the past to make a decent > >> animation was to break the movie into each frame and > >> then put each frame onto each card. I had a short > >> movie so it ended up being 254 cards. It was for iOS > >> so I needed to optimize for a cell phone processor. > >> Then I was able to have a graphic which appeared > >> on every card move on top of the changing cards. > >> So my animated character was able to move around > >> freely on top of a video background. I was able to > >> adjust the timing of the loops so it looked pretty good. > >> > >> Regarding the first part of your message: > >> I’m trying to duplicate some of your experience here. > >> > >> Eventually I discovered by accident that this only applies to some > >>> videos. For now, I got the job I needed to do done by rendering the > >>> original .mp4 into a .mov with QuicktimePlayer's default settings; I > >>> haven't had time to establish what the crucial factors are. Is this > >>> known/documented anywhere? > >>> > >> > >> I tried importing a Quicktime movie which had the .mov suffix into LC. > >> I put a graphic on top of the movie and when I went to play the movie > >> the movie put itself on top of the graphic. So what to I need to do to > >> recreate your solution? > >> > >> Thanks, > >> > >> Rick > >> > >> > >> > >> > >> On Mar 26, 2017, at 6:54 PM, Ben Rubinstein via use-livecode < > >>> use-livecode@lists.runrev.com> wrote: > >>> > >>> I'm trying to overlay some graphics on a video, and hit a couple of > >>> problems. > >>> > >>> The first, which drove me somewhat mad until I found an out, was that > >>> the video was always displayed on top of other LC elements - graphics, > >>> fields. This is using a player object; I found that the controller > would be > >>> rendered correctly layered among other objects, and indeed would obey > >>> blending levels; and occasionally in tool mode the video frame would > also; > >>> but once I switched back to browse mode and played the video, it > invariably > >>> displayed on top of everything else, at 100% opacity. Toggling the > "buffer" > >>> property did not appear to make a difference. > >>> > >>> Eventually I discovered by accident that this only applies to some > >>> videos. For now, I got the job I needed to do done by rendering the > >>> original .mp4 into a .mov with QuicktimePlayer's default settings; I > >>> haven't had time to establish what the crucial factors are. Is this > >>> known/documented anywhere? > >>> > >>> The second problem - which I also found frustrating because I'm sure > >>> I've done something similar before without this arising - was in > triggering > >>> the updates to my overlay graphics. I thought that I could have a timer > >>> sending a regular message to my code which would check the time of the > >>> movie, and adjust graphics appropriately. The code worked but I only > saw an > >>> update twice; when the movie started, and when it stopped. As far as I > >>> could tell this wasn't an issue about the screen not updating; but > that the > >>> message genuinely wasn't sent while the movie was playing. Again, is > this a > >>> known issue? Or do others think this should work, and I was just doing > >>> something wrong? > >>> > >>> TIA, > >>> > >>> Ben > >>> > >> > > _______________________________________________ > > use-livecode mailing list > > use-livecode@lists.runrev.com > > Please visit this url to subscribe, unsubscribe and manage your > > subscription preferences: > > http://lists.runrev.com/mailman/listinfo/use-livecode > > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode