Hi all, Before LC 8.1.0, one could put other objects on top of the player object, if alwaysBuffer==true. This has broken in LC 8.1.0+.
A workaround is described in this bug report: http://quality.livecode.com/show_bug.cgi?id=19444 Best, Panos -- On Mon, Mar 27, 2017 at 1:35 PM, Ben Rubinstein via use-livecode < use-livecode@lists.runrev.com> wrote: > Hi Rick > > Thanks for your reply. > > > I think once a movie starts playing other LC messages don’t > > have time to be sent. The video just takes over because > > it’s showing each frame quickly so your eye tells you > > it’s a movie. > > I don't think that's it. I've had time codes displays running before, > achieved in this way, so something that normally works, doesn't. I haven't > worked out if this is an issue with 8.1.3 or another side effect of the > particular movie. Or just that working late on a small screen, I made some > other stupid mistake. > > > One solution I had to use in the past to make a decent > > animation was to break the movie into each frame and > > then put each frame onto each card. > > I took a similar approach for now - rather than playing the movie and then > catching the currenttime, I used my timer to keep setting the current time, > moving it on a frame at a time (in fact for now I wanted to export a > timelapse of the movie anyway, so was happy to jump it along half-a-second > at a time). But in my ideal world I'd have this working interactively, > including allowing the user to scrub the movie to a different time and have > the data graphics update as they did. > > > I tried importing a Quicktime movie which had the .mov suffix into LC. > > I put a graphic on top of the movie and when I went to play the movie > > the movie put itself on top of the graphic. So what to I need to do to > > recreate your solution? > > That's what I don't know yet! Obviously it's not enough that it's a .mov > instead of a .mp4; when I exported it, the movie also changed codec, > resolution, framerate... (partly because I was in a hurry so I decided to > work with a smaller lighter version to make progress). I'll need to try > some experiments with changing fewer attributes to find out which is the > crucial one. > > What are the characteristics of the movie you tried it with, that didn't > work? > > Ben > > > > On 27/03/2017 01:30, Rick Harrison via use-livecode wrote: > >> >> Hi Ben, >> >> To try to answer the second part of your question first. >> I think once a movie starts playing other LC messages don’t >> have time to be sent. The video just takes over because >> it’s showing each frame quickly so your eye tells you >> it’s a movie. >> >> One solution I had to use in the past to make a decent >> animation was to break the movie into each frame and >> then put each frame onto each card. I had a short >> movie so it ended up being 254 cards. It was for iOS >> so I needed to optimize for a cell phone processor. >> Then I was able to have a graphic which appeared >> on every card move on top of the changing cards. >> So my animated character was able to move around >> freely on top of a video background. I was able to >> adjust the timing of the loops so it looked pretty good. >> >> Regarding the first part of your message: >> I’m trying to duplicate some of your experience here. >> >> Eventually I discovered by accident that this only applies to some >>> videos. For now, I got the job I needed to do done by rendering the >>> original .mp4 into a .mov with QuicktimePlayer's default settings; I >>> haven't had time to establish what the crucial factors are. Is this >>> known/documented anywhere? >>> >> >> I tried importing a Quicktime movie which had the .mov suffix into LC. >> I put a graphic on top of the movie and when I went to play the movie >> the movie put itself on top of the graphic. So what to I need to do to >> recreate your solution? >> >> Thanks, >> >> Rick >> >> >> >> >> On Mar 26, 2017, at 6:54 PM, Ben Rubinstein via use-livecode < >>> use-livecode@lists.runrev.com> wrote: >>> >>> I'm trying to overlay some graphics on a video, and hit a couple of >>> problems. >>> >>> The first, which drove me somewhat mad until I found an out, was that >>> the video was always displayed on top of other LC elements - graphics, >>> fields. This is using a player object; I found that the controller would be >>> rendered correctly layered among other objects, and indeed would obey >>> blending levels; and occasionally in tool mode the video frame would also; >>> but once I switched back to browse mode and played the video, it invariably >>> displayed on top of everything else, at 100% opacity. Toggling the "buffer" >>> property did not appear to make a difference. >>> >>> Eventually I discovered by accident that this only applies to some >>> videos. For now, I got the job I needed to do done by rendering the >>> original .mp4 into a .mov with QuicktimePlayer's default settings; I >>> haven't had time to establish what the crucial factors are. Is this >>> known/documented anywhere? >>> >>> The second problem - which I also found frustrating because I'm sure >>> I've done something similar before without this arising - was in triggering >>> the updates to my overlay graphics. I thought that I could have a timer >>> sending a regular message to my code which would check the time of the >>> movie, and adjust graphics appropriately. The code worked but I only saw an >>> update twice; when the movie started, and when it stopped. As far as I >>> could tell this wasn't an issue about the screen not updating; but that the >>> message genuinely wasn't sent while the movie was playing. Again, is this a >>> known issue? Or do others think this should work, and I was just doing >>> something wrong? >>> >>> TIA, >>> >>> Ben >>> >> > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your > subscription preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode > _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode