On 1.03.2016 22:09, Monte Goulding wrote:
On 1 Mar 2016, at 5:05 PM, Alejandro Tejada <capellan2...@gmail.com> wrote:

Why not publish your Apps for iOS
using a Publisher Partner?

Maybe an iOS Publisher Partner
selected among our very own
LiveCode fellow developers.
We discussed this during the original Kickstarter and I believe the discussion 
led to a clause in the commercial license that we could not build standalones 
for people unless we had done work to the value of at least an Indy license. 
Something like that anyway…. The idea being it would be more logical for the 
Community user to get their own license rather than work around the GPL by 
using a build service. I would hope that if someone is discovered running a 
build service they would have their license cancelled promptly.

On the whole this conversation seems to have steered in the direction of “How 
do we deliver proprietary apps while using the GPL version”. I’m hoping we can 
steer it back because such a discussion does the platform and the generous 
terms with which we can use it a disservice. The simple answer to all these 
issues is to use Community if you want to distribute under the GPL and use Indy 
or above if you want to distribute under any license you choose. If you aren’t 
sure it probably means you need Indy.

Cheers

Monte


If by a "Publisher Partner" you mean getting someone who owns a licence to the Commercial version of Livecode to build you stacks from your standalones, that (while possibly not being illegal) seems
sneaky and under-hand.

I suppose someone will try this trick sooner or later . . .

Possibly one way of preventing this is for a stack made using the Community version to, somehow, encode the Mac address of the machine it was manufactured on, and if someone tries to generate standalones using a licensed commercial version of Livecode on a machine with a different Mac address the whole thing would lock up [i.e. that Commercial version would instantly stop working].

Richmond.

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