On 1.03.2016 22:09, Monte Goulding wrote:
On 1 Mar 2016, at 5:05 PM, Alejandro Tejada <capellan2...@gmail.com> wrote:
Why not publish your Apps for iOS
using a Publisher Partner?
Maybe an iOS Publisher Partner
selected among our very own
LiveCode fellow developers.
We discussed this during the original Kickstarter and I believe the discussion
led to a clause in the commercial license that we could not build standalones
for people unless we had done work to the value of at least an Indy license.
Something like that anyway…. The idea being it would be more logical for the
Community user to get their own license rather than work around the GPL by
using a build service. I would hope that if someone is discovered running a
build service they would have their license cancelled promptly.
On the whole this conversation seems to have steered in the direction of “How
do we deliver proprietary apps while using the GPL version”. I’m hoping we can
steer it back because such a discussion does the platform and the generous
terms with which we can use it a disservice. The simple answer to all these
issues is to use Community if you want to distribute under the GPL and use Indy
or above if you want to distribute under any license you choose. If you aren’t
sure it probably means you need Indy.
Cheers
Monte
If by a "Publisher Partner" you mean getting someone who owns a licence
to the Commercial version
of Livecode to build you stacks from your standalones, that (while
possibly not being illegal) seems
sneaky and under-hand.
I suppose someone will try this trick sooner or later . . .
Possibly one way of preventing this is for a stack made using the
Community version to, somehow, encode the Mac address of the machine it
was manufactured on, and if someone tries to generate standalones using
a licensed commercial version of Livecode on a machine with a different Mac
address the whole thing would lock up [i.e. that Commercial version
would instantly stop working].
Richmond.
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