On February 25, 2016 at 8:36:47 AM, Scott Rossi (sc...@tactilemedia.com(mailto:sc...@tactilemedia.com)) wrote: > i.e. In other words, the engine will use as many device pixels as it has > to render things (images are scaled from the original source size direct > to the screen - and not via the number of logical pixels).
That's good to know... I was wondering how some of my "super optimized" images were still looking good.... attributing this to something magical in the imgMagick/mozjpeg cmds that I am running from inside LC as shell.. /usr/local/Cellar/imagemagick/6.9.1-4/bin/convert "##IMGINPUT##" pnm:- | /usr/local/Cellar/mozjpeg/3.1/bin/cjpeg -quality ##QUALITY## > "##IMGOUTPUT##" when in fact it's just the device that is doing the good work. _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode