On February 25, 2016 at 8:36:47 AM, Scott Rossi 
(sc...@tactilemedia.com(mailto:sc...@tactilemedia.com)) wrote:
> i.e. In other words, the engine will use as many device pixels as it has  
> to render things (images are scaled from the original source size direct  
> to the screen - and not via the number of logical pixels).  


That's good to know... I was wondering how some of my "super optimized" images 
were still looking good.... attributing this to something magical in the 
imgMagick/mozjpeg cmds that I am running from inside LC as shell..


/usr/local/Cellar/imagemagick/6.9.1-4/bin/convert "##IMGINPUT##" pnm:- | 
/usr/local/Cellar/mozjpeg/3.1/bin/cjpeg -quality ##QUALITY## > "##IMGOUTPUT##"

when in fact it's just the device that is doing the good work.

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