These methods work, of course, but surprisely “horsey” for something that should be easy.
Assuming that the engineers are not following this thread, or at least not jumping in with solutions. I added this enhancement request. ________________________________ http://quality.livecode.com/show_bug.cgi?id=16907 - We need a way to check of a looping Animated Gif is finished playing (edit<http://quality.livecode.com/show_bug.cgi?id=16907#>) If there *is* a simple way, under the engine hood, to get the currentRepeatLoop, I guess the mothership crew will tell us. BR On February 10, 2016 at 11:28:35 AM, Ray (r...@linkit.com<mailto:r...@linkit.com>) wrote: Hi Scott - In my case I let my users decide how many times the GIF cycles, so it more than likely will be more than once through, but not infinitely as in -1. I like your second option, below, but how are you getting the GIF's frame delay? Did I miss that Livecode property somewhere? _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode