These methods work, of course, but surprisely “horsey” for something that 
should be easy.

Assuming that the engineers are not following this thread, or at least not 
jumping in with solutions.

I added this enhancement request.
________________________________
http://quality.livecode.com/show_bug.cgi?id=16907 - We need a way to check of a 
looping Animated Gif is finished playing 
(edit<http://quality.livecode.com/show_bug.cgi?id=16907#>)

If there *is* a simple way, under the engine hood, to get the 
currentRepeatLoop, I guess the mothership crew will tell us.

BR



On February 10, 2016 at 11:28:35 AM, Ray 
(r...@linkit.com<mailto:r...@linkit.com>) wrote:

Hi Scott - In my case I let my users decide how many times the GIF
cycles, so it more than likely will be more than once through, but not
infinitely as in -1. I like your second option, below, but how are you
getting the GIF's frame delay? Did I miss that Livecode property somewhere?
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