Lock/unlock helps significantly here when showing the feedback and dramatically improves the "feel" of the behavior. Might just be slower hardware.
On a related but separate note, I also ran into some weird issue when doing experiments with mouseColor() causing recursion in LC 7.0.5. Apparently mouseColor seems to be somehow tied to mouseMove (it shouldn't be) and I get repeatable recursion limit errors. Haven't checked with 7.0.6 yet. Regards, Scott Rossi Creative Director Tactile Media, UX/UI Design On 7/26/15, 2:46 PM, "Mike Bonner" <bonnm...@gmail.com> wrote: >Will the lock/unlock actually help when the little pinpoint graphic isn't >set to visible? > >Also, I was just thinking, the way I set things up I set the invisible >graphic that follows the mouse as the backmost object so that I could then >start my grc check loop at 2. Depending on your needs you might need to >do >a naming convention and only check grc1 grc2 etc. > >On Sun, Jul 26, 2015 at 3:38 PM, Scott Rossi <sc...@tactilemedia.com> >wrote: > >> Works fine here. Note that you'll likely get snappier performance by >> locking/unlocking the screen at the beginning and end of the mouseMove >> handler, as LC 7 can be pretty slow to natively update the screen. >> >> Regards, >> >> Scott Rossi >> Creative Director >> Tactile Media, UX/UI Design >> >> >> >> >> On 7/26/15, 11:36 AM, "Mike Bonner" <bonnm...@gmail.com> wrote: >> >> >Hmm. Let me look. You did set up the one graphic (I used a line sized >> >2x2, >> >set to invis) and have it follow the mouse around, right? And no, as >>far >> >as I can tell a group makes no difference. >> > >> >If you see from my test stack I have one tiny grc named "mousepoint" >>and >> >the first line of the mousemove is "set the loc of grc mousepoint to >>the >> >mouseloc" >> > >> >Also, you might make sure you have the most recent version of the >>script. >> >I had to move one line out of the repeat loop to get the results I >>wanted. >> > >> >Post your version of the mousemove handler if you wish, we can take a >>look >> >at it. >> > >> >On Sun, Jul 26, 2015 at 12:19 PM, Terence Heaford >><t.heaf...@icloud.com> >> >wrote: >> > >> >> >> >> > On 25 Jul 2015, at 22:37, Mike Bonner <bonnm...@gmail.com> wrote: >> >> > >> >> > Added some tweaks to make it function better, it works pretty well >> >>now, >> >> Try >> >> > re-downloading for the newest version. >> >> >> >> >> >> Is there any reason this would not work when the graphics are >>contained >> >>in >> >> a group as I canĀ¹t get it to work? >> >> >> >> >> >> Thanks >> >> >> >> >> >> Terry >> >> _______________________________________________ >> >> use-livecode mailing list >> >> use-livecode@lists.runrev.com >> >> Please visit this url to subscribe, unsubscribe and manage your >> >> subscription preferences: >> >> http://lists.runrev.com/mailman/listinfo/use-livecode >> >> >> >_______________________________________________ >> >use-livecode mailing list >> >use-livecode@lists.runrev.com >> >Please visit this url to subscribe, unsubscribe and manage your >> >subscription preferences: >> >http://lists.runrev.com/mailman/listinfo/use-livecode >> >> >> >> _______________________________________________ >> use-livecode mailing list >> use-livecode@lists.runrev.com >> Please visit this url to subscribe, unsubscribe and manage your >> subscription preferences: >> http://lists.runrev.com/mailman/listinfo/use-livecode >> >_______________________________________________ >use-livecode mailing list >use-livecode@lists.runrev.com >Please visit this url to subscribe, unsubscribe and manage your >subscription preferences: >http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode