On 2015-07-16 02:35, Monte Goulding wrote:
On 16 Jul 2015, at 4:06 am, Colin Holgate <colinholg...@gmail.com>
wrote:
I looked at the HTML5 example pages, and they take a while to load.
I’ve seen that sort of slowness before, where it took a while to
download a lot of graphics. In that particular case each download was
completed before the next one starts. The problem was completely
solved by allowing more connections at the same time.
So, if the current version is also assuming one connection at a time,
change it to allow six at once.
It looks like it’s just one file:
http://livecode.com/demo/html5/calculator/standalone-community.js
<http://livecode.com/demo/html5/calculator/standalone-community.js>
I’m hoping that rather than deploy standalones we have the option to
deploy stacks and an engine to run them with the engine pulled from a
common CDN and cached.
At the moment -- and I'm working on changing that right now -- the demo
standalones consist of three files:
* standalone-community.js is the engine itself. It is the same for all
stacks.
* standalone-community.html.mem is the initial memory image for the
engine. As above.
* standalone-community.data is a file system image that contains the
stack file(s) and other essential resources.
At the moment, we are expecting that people who deploy standalones will
configure their web servers to ask browsers to cache the engine and
initial memory image.
If I was designing a larger app using HTML5 support, I would probably
put a "splash screen" stack in the standalone, and then get the splash
screen to download additional stacks and resources using "get url",
while giving progress feedback.
Peter
--
Dr Peter Brett <peter.br...@livecode.com>
LiveCode Engine Development Team
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