If that one stack has all the media inside a binary, then yes. If it’s exported 
as regular HTML5, a lot of media will be individual files.

Those will get cached by HTML5 anyway, but for the first time user if you can 
download 6 items at the same time, it’s dramatically faster than downloading 
one at a time.

The number 6 comes from the abilities of the worse browsers by the way. 
Ironically, IE is the best, with it being able to download 11 things at once.

> On Jul 15, 2015, at 8:35 PM, Monte Goulding <mo...@sweattechnologies.com> 
> wrote:
> 
> 
>> On 16 Jul 2015, at 4:06 am, Colin Holgate <colinholg...@gmail.com> wrote:
>> 
>> I looked at the HTML5 example pages, and they take a while to load. I’ve 
>> seen that sort of slowness before, where it took a while to download a lot 
>> of graphics. In that particular case each download was completed before the 
>> next one starts. The problem was completely solved by allowing more 
>> connections at the same time.
>> 
>> So, if the current version is also assuming one connection at a time, change 
>> it to allow six at once.
> 
> It looks like it’s just one file:
> http://livecode.com/demo/html5/calculator/standalone-community.js 
> <http://livecode.com/demo/html5/calculator/standalone-community.js>
> 
> I’m hoping that rather than deploy standalones we have the option to deploy 
> stacks and an engine to run them with the engine pulled from a common CDN and 
> cached.
> 
> Cheers
> 
> Monte
> 
> --
> M E R Goulding <http://goulding.ws/> 
> Software development services
> Bespoke application development for vertical markets
> 
> mergExt <http://mergext.com/> - There's an external for that!
> 
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