I have nothing to offer on the triangle front but... GOOD FOR YOU getting the 
"young skulls full of mush" all worked up and excited about programming. You 
the man!!!!

Ralph DiMola
IT Director
Evergreen Information Services
rdim...@evergreeninfo.net
Phone: 518-636-3998 Ex:11
Cell: 518-796-9332


-----Original Message-----
From: use-livecode [mailto:use-livecode-boun...@lists.runrev.com] On Behalf Of 
Richmond
Sent: Tuesday, June 16, 2015 3:11 PM
To: How to use LiveCode
Subject: Re: Equilateral Triangles

On 16/06/15 19:12, Randy Hengst wrote:
> What’s your goal? Why not move the spots?
>
> be well,
> randy
>
> Randy Hengst
> www.classroomFocusedSoftware.com
>
>

Cripes . . . spoilt for choice as so many people have come up with great ideas.

I have a set of images constituting a complete Triomino set : 
https://en.wikipedia.org/wiki/Triominoes

[my personal triomino set has spots rather than numbers, so that is what I used 
as a base for my images + the fact that ALL my computer programming course kids 
have been playing & falling in love with my triomino set (games of this sort - 
i.e. ones where you use your brain) are unobtainable in Bulgaria]

Now, to match sides of trionimoes the pieces have to be rotated.

So far, as far as I can tell, the following solutions have been offered:

1. Make the images up using graphics inside Livecode.

2. Work out a way to centre an equilateral triangle inside a square.

3. Make multiple images to replicate each rotation of the original playing 
pieces.

#1 seems well-nigh impossible as it would involve grouping graphics and /or 
graphics and images, which would, again, end up with rotation problems.

#2 Similar.

#3 Although this will mean that the finished job will suffer from slight bloat 
it does seem the best way forward.

Having said that, nothing doing till the weekend as, currently my kids are 
getting all worked up about drop targets, which they need to get their heads 
round before any triominos.

Thank you, everyone.

Love, Richmond.

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