On 16/06/15 02:17, Geoff Canyon wrote:
Wait -- why are you rotating by 120? That's 1/3 of a revolution, i.e. the triangle should look identical to an unrotated one. Are they specially colored or something?
Here's one of them: https://www.dropbox.com/sh/tyt4o1md51bfair/AABThCCgJkqLQvz1e-NRQGg7a?dl=0
File: 254.png
In any case, I'd either: 1. Create rotated images externally, and sub them in rather than actually rotate.
Well, yes: about 54 * 3: but I'm a lazy so-and-so and was looking for an easy way out.
2. Do the rotation while developing, figure out the pixel offset to make it right, and then do both at runtime with the screen locked. gc _______________________________________________
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