I have taken quite some time to write this, and the reason that I have
taken the trouble is that, oddly enough, I both believe in Runtime
Revolution, and have put a very significant amount of time and effort
into learning how to get the thing to do things over the last 14
years.

Had I come to it just before the Open Source Kickstarter campaign I
don't think I would have bothered, and I don't think I would be
working
with LiveCode just now.

I appreciate the time you have taken - and, indeed, I appreciate your ongoing support (which you clearly still give unconditionally it seems, even though you are perhaps not entirely enamoured with the way we go about things!).

Indeed, the fact you have taken this time suggests that we (from the technical point of view) have failed to a certain degree to communicate adequately what we are doing and the path we are taking to achieve it.

I'm not going to go into specific details or responses to your direct questions just now as that would take longer than I perhaps have on an idle Sunday evening whilst my other half is working - but there is obviously a communication issue here we need to address and we will in time.

In the meantime, however, please believe me when I say that no KickStarter goals have been forgotten - they are just taking longer to achieve than we had originally hoped. Indeed, in the process of attempting to achieve them we did decide to go down a slightly different route than we had originally intended.

The reality is that the scope of what LiveCode is, and indeed we want it to be, is so wide that the current rift between engine and script cannot continue if we are to keep up with the pace of evolution of the software industry. We have an engine written in what I would term C++ish (the codebase goes back 25 years or so at this point), and we have an IDE written in what we term LiveCode Script (LCS). C++ is not a forgiving task-master and in reality if you are using LiveCode you are probably doing so to avoid using C++ or other lower-level languages to a certain degree.

Therefore, as a result, we are in a situation where the people who perhaps would be best to help evolve the platform find it difficult to do so having to rely on those who have C++ abilities (and, indeed, understand how the engine works!). This disconnect directly reflects the more fundamental problem which LiveCode is intended to solve - 'Everyone Can Code' is an ambitious goal, certainly, but the way by which it works is having a high-level system which is tailored towards individual domains (black-boxes tied together with a flexible language for composing and expressing algorithms that act on them).

The solution we came up with is widgets. We are trying to raise the level at which the majority of what you currently consider to be 'the engine' is written so that there isn't that rather large chasm between the way the the functionality you use everyday is written and the functionality you build atop it. By raising the level of language in which 'the engine' is written, we both gain rapidity of development for ourselves, but also (perhaps more importantly) raise the ability of the LiveCode community as a whole to introspect on and also adapt and improve what we do.

Of course, I say 'try' here - but there is no try. It works, it really does work. Even in its nascent form LCB is proving to be a highly useful and productive way to implement the things people really need and it can only get better as we iterate on its feature-set and its gradual unification with LiveCode Script.

--
Mark Waddingham ~ m...@livecode.com ~ http://www.livecode.com/
LiveCode: Everyone can create apps

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