The point made earlier about free apps that are to run on specifically Android, 
is a valid, and RunRev should continue to work on Android support. In your 
reply I think you also indirectly argued that LiveCode should support Windows 8 
devices, which is a good idea too.

There’s yet another complication with devices like the Samsung Galaxy Tab 3, 
which can run Android apps, but in an emulated mode (it uses an Intel 
processor). So, LiveCode should also publish to Intel based Android devices. In 
the Adobe AIR world they recently started to do this, where you can 
specifically target Intel devices.

Here’s a very good model of supporting platforms; Unity. Unbelievably, these 
are the platforms Unity supports;

Web Player,
Mac, Windows, Unix standalones
iOS
Android
Blackberry
Xbox 360
Xbox One
PS3
PS Vita
PS4
Playstation Mobile
Windows Store
Windows Phone 8

I feel sure that they support Mac App Store. They certainly support Steam.

So, LiveCode, and other tools, have some way to go before they’re the best app 
for supporting multiple platforms!



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