Hi All…

Still looking for info on recording audio on iOS. I did get confirmation back 
that Monte’s mergMicrophone (repo.goulding.ws) does actually work in the 
simulator and on an iOS device. However, I can’t get this to work in either the 
simulator or on an iPad. The stack builds fine for iOS but it’s as if it is 
ignoring the external. I noticed in Monte’s original microphone example, he has 
added a file to his standalone settings:

/users/…./externals/mergMicrophone/binaries/mergMicrophone.lcext

The attached files that are zipped with the example stack does not include 
“mergMicrophone.lcext.”  I’m not sure how to create that from the accompanying 
files, or if it was left out on purpose. 

Does anybody have additional tips on how I could get Monte’s example stack to 
work correctly in the sim or actual iOS device? Or does mergeAV facilitate 
recording audio like mergMicrophone supposedly does or is it just for video?

Thank you!

John Patten
SUSD

On Mar 7, 2014, at 10:15 AM, JOHN PATTEN <johnpat...@me.com> wrote:

> Hi All!
> 
> I would like to take advantage of the audio recording ability of mobile 
> devices in our schools to allow students to create recorded feedback. Looking 
> back through the list I see similar request for audio recording on iOS and 
> Android, over a year old though. 
> 
> I have looked at Monte Goulding’s mergeMicrphone external available here: 
> repo.goulding.ws  It opens fine but I’m guessing the simulator does not 
> utilize the microphone…? So I could not actually test it fully at this point 
> to see if it still works.
> 
> I would like to limit the amount of recording time students have in their 
> feedback, say 20 seconds. Similar to the tactic Twitter uses for encouraging 
> folks to be concise. 
> 
> Are there any new developments in regards to LiveCode and the ability to 
> record audio within your app on the mobile platforms? Or is the best bet 
> still to look at using Monte’s sup’d up rremicrophone external?
> 
> Thank you!
> 
> John Patten
> SUSD  
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