No Chris... now you confuse me.., If as you suggest use 
'iphoneUseDeviceResolution true, true' then run under retina, a stack buillt at 
1024 will just take up the top-left corner of the screen...

I asked this same question on the forum... 'Jacob' replied saying that he has 
just had an app accepted last night that was built at 1024 x 768...

So, I guess the real question is are Apple being as 'hard-arsed' as people keep 
muttering ?


> For iPad, I've always built at 1024 x 768, simply because my iMac's screen 
> doesn't easily accommodate the larger size. So that means that everything has 
> to scale up when the app runs on the retina display. Usually this isn't a big 
> deal, especially if you're using something like tmControl, MobGUI, or Monte's 
> mApp plugin. I haven't had an app get rejected, but if I understand 
> correctly, Apple does now require that apps natively support the retina 
> display. So you can't just create an app at 1024 x 768 and let the OS scale 
> it for you. It would look pretty cruddy. You have to make use of 
> iphoneUseDeviceResolution and then scale your graphics up and make sure you 
> have appropriately sized images.

> Chris Sheffield
> Read Naturally, Inc.
> www.readnaturally.com
> 
> 
> 
> On Aug 1, 2013, at 11:32 AM, John Dixon <dixo...@hotmail.co.uk> wrote:
> 
> > To those of you who have submitted iPad apps to Apple recently built with 
> > liveCode...
> > 
> > What size did you build them at 1024 x 768... or 2048 x 1536 ?
> > Has ayone suffered a rejection from submitting their iPad app to Apple at 
> > 1024 x 768 ?
> > 
> > I would also like to hear what sizes people have been building their iPhone 
> > apps at as well...:-)
> >                                       
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