For iPad, I've always built at 1024 x 768, simply because my iMac's screen doesn't easily accommodate the larger size. So that means that everything has to scale up when the app runs on the retina display. Usually this isn't a big deal, especially if you're using something like tmControl, MobGUI, or Monte's mApp plugin. I haven't had an app get rejected, but if I understand correctly, Apple does now require that apps natively support the retina display. So you can't just create an app at 1024 x 768 and let the OS scale it for you. It would look pretty cruddy. You have to make use of iphoneUseDeviceResolution and then scale your graphics up and make sure you have appropriately sized images.
HTH, Chris -- Chris Sheffield Read Naturally, Inc. www.readnaturally.com On Aug 1, 2013, at 11:32 AM, John Dixon <dixo...@hotmail.co.uk> wrote: > To those of you who have submitted iPad apps to Apple recently built with > liveCode... > > What size did you build them at 1024 x 768... or 2048 x 1536 ? > Has ayone suffered a rejection from submitting their iPad app to Apple at > 1024 x 768 ? > > I would also like to hear what sizes people have been building their iPhone > apps at as well...:-) > > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode