For iPad, I've always built at 1024 x 768, simply because my iMac's screen 
doesn't easily accommodate the larger size. So that means that everything has 
to scale up when the app runs on the retina display. Usually this isn't a big 
deal, especially if you're using something like tmControl, MobGUI, or Monte's 
mApp plugin. I haven't had an app get rejected, but if I understand correctly, 
Apple does now require that apps natively support the retina display. So you 
can't just create an app at 1024 x 768 and let the OS scale it for you. It 
would look pretty cruddy. You have to make use of iphoneUseDeviceResolution and 
then scale your graphics up and make sure you have appropriately sized images.

HTH,
Chris


--
Chris Sheffield
Read Naturally, Inc.
www.readnaturally.com



On Aug 1, 2013, at 11:32 AM, John Dixon <dixo...@hotmail.co.uk> wrote:

> To those of you who have submitted iPad apps to Apple recently built with 
> liveCode...
> 
> What size did you build them at 1024 x 768... or 2048 x 1536 ?
> Has ayone suffered a rejection from submitting their iPad app to Apple at 
> 1024 x 768 ?
> 
> I would also like to hear what sizes people have been building their iPhone 
> apps at as well...:-)
>                                         
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