Because each sprite would then have its own script, which would be identical to all the other sprites' scripts. Then if a change were needed, you'd have to go in and modify each additional script. Quite a nightmare if you have hundreds of them..
Chris -- Chris Sheffield Read Naturally, Inc. www.readnaturally.com On Jul 12, 2013, at 1:47 PM, Peter Haworth <p...@lcsql.com> wrote: > On Fri, Jul 12, 2013 at 11:36 AM, J. Landman Gay > <jac...@hyperactivesw.com>wrote: > >> Remember that behaviors are not a single handler, they are whole scripts. >> I have several sprites that require different behaviors on mouseUp but they >> all have the same behaviors on mouseDown. With a chained behavior, I could >> have placed the mouseDown handler into the "top" of the chain and different >> mouseUp handlers in each separate behavior script underneath that: >> >> on mouseDown >> doDownStuff >> end mouseDown >> / \ >> on mouseUp on mouseUp >> doBehavior1 doBehavior2 >> end mouseUp end mouseUp >> > > OK, good example, thanks. I have to ask, though, why not have the unique > mouseUp handlers in the sprite scripts and a behavior script for the common > mouseDown handler? > > Pete > lcSQL Software <http://www.lcsql.com> > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode