On Fri, Jul 12, 2013 at 11:36 AM, J. Landman Gay <jac...@hyperactivesw.com>wrote:
> Remember that behaviors are not a single handler, they are whole scripts. > I have several sprites that require different behaviors on mouseUp but they > all have the same behaviors on mouseDown. With a chained behavior, I could > have placed the mouseDown handler into the "top" of the chain and different > mouseUp handlers in each separate behavior script underneath that: > > on mouseDown > doDownStuff > end mouseDown > / \ > on mouseUp on mouseUp > doBehavior1 doBehavior2 > end mouseUp end mouseUp > OK, good example, thanks. I have to ask, though, why not have the unique mouseUp handlers in the sprite scripts and a behavior script for the common mouseDown handler? Pete lcSQL Software <http://www.lcsql.com> _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode