Most impressive.  Would you reveal more about the architecture of the game?  I 
am curious about your server/client implementation.  Are the clients reporting 
their positions to the server and the server redistributes the data to the 
other clients?  Or are the positions coming from the server and the clients are 
displaying those positions?  This is all very interesting.  


Best regards,

Mark Talluto
canelasoftware.com


On Jul 3, 2013, at 3:53 AM, John Craig <j...@splash21.com> wrote:

> Thanks, Mark.  LiveCode is continuing to impress me with with each addition 
> the team makes.  This game is running from a server - we are both connected 
> remotely and I had to turn the speed down a few notches after the latest 
> tweak - it was just too fast to play sensibly!  I'm really looking forward to 
> the new sprite layer mode and physics engine - so many possibilites  :D
> 
> Dog fight on the latest version of the demo with speed cranked down;
> http://youtu.be/65EcxAWrRvk
> 
> Example running too quickly (it's great that LiveCode is capable of this and 
> that we had to crank things down);
> http://youtu.be/nFEwaEO3zbc
> 
> We also tried at x3 speed - which was just ridiculous...










_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to