Thanks, Mark. LiveCode is continuing to impress me with with each addition the team makes. This game is running from a server - we are both connected remotely and I had to turn the speed down a few notches after the latest tweak - it was just too fast to play sensibly! I'm really looking forward to the new sprite layer mode and physics engine - so many possibilites :D

Dog fight on the latest version of the demo with speed cranked down;
http://youtu.be/65EcxAWrRvk

Example running too quickly (it's great that LiveCode is capable of this and that we had to crank things down);
http://youtu.be/nFEwaEO3zbc

We also tried at x3 speed - which was just ridiculous...


On 02/07/2013 16:34, Mark Talluto wrote:
This is a pretty cool example of what can be done in LC for gaming.  Nice work 
John.


Best regards,

Mark Talluto
canelasoftware.com



On Jun 29, 2013, at 9:52 AM, John Craig <j...@splash21.com> wrote:

I've been doing some multi player game testing with LiveCode - if anyone is 
interested in a test game sometime to report on how well the client stack runs 
and the server app runs with more players connected, then drop me a line off 
list.

Here's a video of a dog fight between myself and Dixie;
http://youtu.be/qacVlr3lpj0

Thanks,

J

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