Thanks, Mark. LiveCode is continuing to impress me with with each
addition the team makes. This game is running from a server - we are
both connected remotely and I had to turn the speed down a few notches
after the latest tweak - it was just too fast to play sensibly! I'm
really looking forward to the new sprite layer mode and physics engine -
so many possibilites :D
Dog fight on the latest version of the demo with speed cranked down;
http://youtu.be/65EcxAWrRvk
Example running too quickly (it's great that LiveCode is capable of this
and that we had to crank things down);
http://youtu.be/nFEwaEO3zbc
We also tried at x3 speed - which was just ridiculous...
On 02/07/2013 16:34, Mark Talluto wrote:
This is a pretty cool example of what can be done in LC for gaming. Nice work
John.
Best regards,
Mark Talluto
canelasoftware.com
On Jun 29, 2013, at 9:52 AM, John Craig <j...@splash21.com> wrote:
I've been doing some multi player game testing with LiveCode - if anyone is
interested in a test game sometime to report on how well the client stack runs
and the server app runs with more players connected, then drop me a line off
list.
Here's a video of a dog fight between myself and Dixie;
http://youtu.be/qacVlr3lpj0
Thanks,
J
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