You may have already checked this, but what is the style of the stack? 
TopLevel, Modeless, Palette?
If it's TopLevel in the IDE but not in the standalone, that might explain it.


Jan Schenkel.

 
=====
Quartam Reports & PDF Library for LiveCode
www.quartam.com


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"As we grow older, we grow both wiser and more foolish at the same time."  (La 
Rochefoucauld)


----- Original Message -----
> From: Graham Samuel <livf...@mac.com>
> To: How to use LiveCode <use-livecode@lists.runrev.com>
> Cc: 
> Sent: Tuesday, June 11, 2013 3:54 PM
> Subject: Re: Works in IDE, doesn't work in standalone (revisited)
> 
> Hi Mark
> 
> Actually I wasn't, but when I commented out my whole newGraphic handler, the 
> issue in my app remained the same. Works in the IDE (usually), doesn't work 
> in the standalone.
> 
> So thanks for the thought, but it's got to be something else: also choosing 
> the pointer tool (which works) does not then allow selection of graphics on 
> the 
> card even though they can be selected via script. I believe I have no 
> cantSelect 
> or cantModify properties set to true (though that may be the answer in the 
> end, 
> since the inability to select looks very much as if one of these props is 
> true). 
> I am still trying to strip it down to essentials, while doing other stuff 
> (like 
> driving from the South of France to London - all the way - tomorrow, and 
> getting 
> ready for that).
> 
> Thanks
> 
> Graham
> 
> 
> On 10 Jun 2013, at 18:02, Mark Wieder wrote:
> 
>>  Graham-
>> 
>>  Monday, June 10, 2013, 3:55:41 AM, you wrote:
>> 
>>>  There is just one 'newGraphic' handler, in the script of a
>>>  mainstack which is acting as a library. All it does is log
>>>  information like the cantSelect of objects - logging is just putting
>>>  text into a field somewhere. When I comment it out, the program
>> 
>>  Are you passing the newGraphic message along after you process it?
>> 
>>  -- 
>>  -Mark Wieder
>>  mwie...@ahsoftware.net
>> 
>> 
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