Dan, This is just a suggestion, not sure if it will help or not. Try adding with messages to your wait command. You could also try touchEnd instead of touchStart. Again, not sure if that would make a difference or not.
Chris -- Chris Sheffield Read Naturally, Inc. www.readnaturally.com On May 8, 2013, at 10:24 AM, Dan Friedman <d...@clearvisiontech.com> wrote: > Greetings! > > I have noticed that "the mouse is down" always returns false on Android. So, > I am looking for a workaround. Here's my scenario: > > Lets say the user wins a 100 points. As each point is given, a bell goes off > and the win count is increased for the user to see. On iOS, I simply check > if "the mouse is down", and it if is, I exit the loop and award all the > points. This gives the user a way to jump to the end - like a slot machine. > > I tried this: > > on touchStart touchID > global touchCount > add 1 to touchCount > end touchStart > > on doWinner winAmount > global touchCount > > put 0 into touchCount > > repeat winAmount > if touchCount > 0 then > > --do final totals stuff > > exit repeat > end if > > addOneCredit > wait 2 ticks > end repeat > > end doWinner > > But, touchCount never increases during the repeat. As you can see, I even > stuck in a wait command hoping it might help. Nadda. Any thoughts or ideas? > > Thank you in advance! > > -Dan > _______________________________________________ > use-livecode mailing list > use-livecode@lists.runrev.com > Please visit this url to subscribe, unsubscribe and manage your subscription > preferences: > http://lists.runrev.com/mailman/listinfo/use-livecode _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode