Hi Mark,
Mark Wieder wrote > > It's almost verbatim what I do in glx2 to allow unlimited undos. The > adaptations are the elimination of script-editor-specific things like > saving and restoring the scroll and field selection. > glx2 is one of the most extraordinary examples of smart coding using the best features of this development platform. http://mwieder.on-rev.com/WordPress/?incsub_wiki=glx2-documentation https://bitbucket.org/mwieder/glx2/downloads Many Thanks for supporting this editor and sharing it's source code. By the way, I posted this image in my answer to Monte Goulding: http://andregarzia.on-rev.com/alejandro/img/BezierResolution_32_256.jpg The number of points of each one of the polygon graphics in the top row is exactly the same: 129 points using 32 segments for each bezier curve In the second row the number of points for these five graphics is, respectively: 404, 733, 415, 404, 444 using 256 segments for each bezier curve. It's a waste of computing resources to use 256 segments to show a smooth curve on the screen. Now, we need code that renders the bezier curves with the exact numbers of segments to avoid the waste of calculating duplicated points... Al -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/ANN-penTool-0-3-2h-with-scalable-gradients-tp4653241p4653255.html Sent from the Revolution - User mailing list archive at Nabble.com. _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode