My tough too ;)

Le 31 juil. 2012 à 18:12, Bob Sneidar a écrit :

> I have to think that the devs at RR have been mulling over how to address 
> this for the future. The problem will only get worse. It doesn't make sense 
> for them to leave this in the hands of the end developers to deal with. 
> 
> I think that a coordinate system that is independent of density or resolution 
> is necessary, which is a huge undertaking for RR. They will have to work in 
> some means of choosing the coordinate system our app is based on, on a per 
> app basis.
> 
> What we really need is a coordinate system based on physical size. For 
> example, I should be making my card size something like 3" x 5" or 8.5" x 
> 11", and the engine should be responsible for determining how many pixels 
> rounded up that is on the current display. 
> 
> What I fear is that you guys are going to put a ton of work into something, 
> and then RR is going to solve the whole issue in some manner that makes what 
> you did obsolete. Is there any way to contact RR and get some guidance about 
> whether or not they are working on solving this issue before you go any 
> further? 
> 
> Bob
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--
Pierre Sahores
mobile : 06 03 95 77 70
www.sahores-conseil.com


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