I have to think that the devs at RR have been mulling over how to address this 
for the future. The problem will only get worse. It doesn't make sense for them 
to leave this in the hands of the end developers to deal with. 

I think that a coordinate system that is independent of density or resolution 
is necessary, which is a huge undertaking for RR. They will have to work in 
some means of choosing the coordinate system our app is based on, on a per app 
basis.

What we really need is a coordinate system based on physical size. For example, 
I should be making my card size something like 3" x 5" or 8.5" x 11", and the 
engine should be responsible for determining how many pixels rounded up that is 
on the current display. 

What I fear is that you guys are going to put a ton of work into something, and 
then RR is going to solve the whole issue in some manner that makes what you 
did obsolete. Is there any way to contact RR and get some guidance about 
whether or not they are working on solving this issue before you go any 
further? 

Bob
_______________________________________________
use-livecode mailing list
use-livecode@lists.runrev.com
Please visit this url to subscribe, unsubscribe and manage your subscription 
preferences:
http://lists.runrev.com/mailman/listinfo/use-livecode

Reply via email to