I really like your idea of using the numpad + to switch between fields. That 
frees the other hand for handling the paperwork. A great speedup!

To avoid lag slowing down entry, I can do all checking and db-to-entry 
comparisions asynchronous. They're done via sockets anyway.

As for proof checking as a second persons job, we'd need two or three people 
for every one person entering stuff. Printouts would be too slow, but because 
there's a networked database solution existing already, proof reading could be 
done on another computer.

I was thinking more about how to avoid false entries to begin with. Some stuff 
can be checked while entering via the DB, but other stuff just can't, unless 
all four players from a table have been entered. That is why I was thinking 
about forcing the person who enters stuff to also recheck it in a dialog... but 
that is probably just not speedy enough.

I wanted to show a kind of fake table on the screen, showcasing what each of 
the four players have entered, making a noise or red error message when stuff 
does not match up. Now that I think about it, that also ensures errors will 
have a very high probability of being found and fixed if they where entered 
wrongly for the first player. So most likely no one actually has to manually 
double check entries, and everyone can just type away as fast as possible.

On 22.07.2012, at 17:13, Mike Bonner wrote:

> A method that might work is to use + to switch between fields (like adding
> numbers on a calc) then enable the "add" button when all fields are full,
> activated by the enter key.
> 
> An additional thought I had was to have a 2nd person for proof check.
> (maybe hire the first from a temp agency with the required skills because 1
> person who is really good will likely do a better job than 3 or 4 who don't
> have the practice)  If you can get your hands on a dymo label printer that
> spits out a label containing the just entered data as a type of "receipt"
> that is tacked to the original note, the 2nd person can verify and fix an
> error if one does occur.


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