Hi dunbarx,
dunbarx wrote > > [snip] > Why not import a nice map or two as a jpeg, and place > transparent buttons over key locations? > > The game could then take many forms, where clicking on > a country or city could answer a question posed, and > a correct answer (or not) would be registered. > > The game could go in many directions with this simple > structure, including the other way around from the above, > and would be an excellent learning tool for you. > > Relations and facts among the many geographical sites > can be exploited in all kinds of ways. > I like this idea. Jpeg bitmaps could work fine in small and big scale. Instead of buttons, he could use vector graphics with the shape of the target. Ideally, he will be able to reuse the same image in different parts of his card, just like proposed in this message: http://runtime-revolution.278305.n4.nabble.com/Recreating-complex-interfaces-and-or-field-formatting-on-preOpenCard-td4650198.html#a4650297 Al -- View this message in context: http://runtime-revolution.278305.n4.nabble.com/Geography-based-game-tp4650471p4650536.html Sent from the Revolution - User mailing list archive at Nabble.com. _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode