Thanks, Andy, for that useful information.
To post both a free and a paid version of an app at Google, does one
need to repeat the entire application process twice?
On 6/2/2012 4:41 PM, Andrew Henshaw wrote:
I have an app in both the Google Play and Amazon stores, and find Google is
the much better option for me.
With the Amazon system you have to submit every update for review and then
wait. If you want to withdraw a product from sale you have to write to them.
With the Google system you can simply upload a new apk, activate it and its
good to go. You can also remove it from sale, change the price etc etc. Also
sales wise, for me the Google store sells in a 6/1 ratio compared to the
Amazon store.
A couple of things to watch are, as mentioned beforeand unlike the Apple store,
you cannot switch a product from free to paid, and the manifest is used to
work out the devices the app will run on and this will include Android tablets
bey default so make sure you app resizes to all the different Android
resolutions or wait for the negative reviews to roll in.
As far as protection on Android goes, I dont think ive seen an app that has
not been cracked and is not available for download through a torrent site. My
apps rely on quite a lot of interaction with a web feed, so I can simply
change the location of the feed between releases which renders any cracked
copies useless. Its not ideal, but the best I can do with my abilities at the
moment.
Andy
On 2 Jun 2012, at 19:14, Richard Miller wrote:
Thanks, Colin.
The problem I have with Amazon is that it is U.S. only, and many of our
customers are elsewhere.
Sounds like you used Google Play. Did you go without the encryption option? Did
you somehow use in-app purchasing or simply publish a paid app?
Thanks.
Richard
On 6/2/2012 9:51 AM, Colin Holgate wrote:
Amazon is more straightforward. Not sure if they have the same DRM options you
have in Google Play. With Google Play you can take an easy route, and hope
there isn't too much piracy, or you can go for another option they have that
somehow encrypts the app to make sure it will only play on the purchaser's
devices.
One big thing to watch out for is that when you first submit an app to Google
Play, and haven't yet set up how they will pay you, the app will be instantly
available as a free app. You're not allowed to charge for an app that started
off as a free app. That can be solved by creating a new app with a different
app ID, but that's a shame to have to do, just because you didn't notice that
your app was placed as a free one.
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