Graham,

The full path is not the full path to some sound object in a stack but the full 
path to the file on disk. For example specialfolderpath("engine") & slash & 
"sounds" & slash & "Xylo.aif"

I think that file paths on the iPhone are case sensitive. I'm not entirely sure 
whether this also applies to LiveCode scripts but I always take case 
sensitivity into account.

--
Best regards,

Mark Schonewille

Economy-x-Talk Consulting and Software Engineering
Homepage: http://economy-x-talk.com
Twitter: http://twitter.com/xtalkprogrammer
KvK: 50277553

Download the Installer Maker Plugin 1.7 for LiveCode here http://qery.us/za

On 20 feb 2012, at 22:28, Graham Samuel wrote:

> I haven't had much luck on my iOS iPad app with waiting until a sound is done 
> (RR have just said I found a bug), but ignoring this issue I can't get a 
> really simple 'play' statement to work. I have a button
> 
> play "Xylo.AIF"
> 
> which works in the IDE but not in the simulator. In case it was a path 
> problem, I added a line that sets the defaultStack to the stack where the 
> sounds are stored (this is not the stack where the button is); this makes no 
> difference in the IDE but it still doesn't work in the simulator. I then used 
> the full name of the file which is actually
> 
> audioclip "Xylo.AIF"
> 
> with the same result. Changing the playLoudness didn't do anything either.
> 
> I read somewhere (but can't find it) that for iOS one needs a full path to 
> the sound, but I don't know what the full path of an embedded sound would 
> look like.
> 
> Has anyone got iOS sounds to work in 5.0.2?
> 
> Graham


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