Graham, The full path is not the full path to some sound object in a stack but the full path to the file on disk. For example specialfolderpath("engine") & slash & "sounds" & slash & "Xylo.aif"
I think that file paths on the iPhone are case sensitive. I'm not entirely sure whether this also applies to LiveCode scripts but I always take case sensitivity into account. -- Best regards, Mark Schonewille Economy-x-Talk Consulting and Software Engineering Homepage: http://economy-x-talk.com Twitter: http://twitter.com/xtalkprogrammer KvK: 50277553 Download the Installer Maker Plugin 1.7 for LiveCode here http://qery.us/za On 20 feb 2012, at 22:28, Graham Samuel wrote: > I haven't had much luck on my iOS iPad app with waiting until a sound is done > (RR have just said I found a bug), but ignoring this issue I can't get a > really simple 'play' statement to work. I have a button > > play "Xylo.AIF" > > which works in the IDE but not in the simulator. In case it was a path > problem, I added a line that sets the defaultStack to the stack where the > sounds are stored (this is not the stack where the button is); this makes no > difference in the IDE but it still doesn't work in the simulator. I then used > the full name of the file which is actually > > audioclip "Xylo.AIF" > > with the same result. Changing the playLoudness didn't do anything either. > > I read somewhere (but can't find it) that for iOS one needs a full path to > the sound, but I don't know what the full path of an embedded sound would > look like. > > Has anyone got iOS sounds to work in 5.0.2? > > Graham _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode