And it occurs to me that likely the next time I would be opening the editor 
would be at a remote client's location, on the clock, under pressure. Whew!

On Feb 11, 2012, at 3:09 PM, stephen barncard wrote:

> yes, Ken I made the mod too. Thanks for your observation and fix.
> 
> sqb
> 
> On 11 February 2012 14:56, Jerry Jensen <j...@jhj.com> wrote:
>> Ken,
>> 
>> THANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOUTHANKYOU (no dashes)
>> for bringing this up before it bit me. It would have taken me FOREVER to 
>> find the problem! Your fix worked perfectly.
>> 
>> Add one notch for keeping a recent clone backup around in addition to Time 
>> Machine.
>> 
>> Jerry Jensen
>> 
>> On Feb 11, 2012, at 2:25 PM, Ken Ray wrote:
>> 
>>> If you take advantage of downloading the DAZ3D software for Mac 64-bit 
>>> computers, you need to be aware of a "gotcha":
>>> 
>>> It turns out that after installing the 64-bit versions of DAZ3D on my Mac 
>>> that LiveCode can't open a script editor window anymore. This turned out to 
>>> be because it inserted two "bad" environment variables: 
>>> ($DAZSTUDIOVERSION_4-64 and $DAZSTUDIO_4-64) which LC would error out on 
>>> when trying to work with global variables. The "-" in these globals is what 
>>> did it…
>>> 
>>> So if you've installed these and find yourself in a situation trying to 
>>> open a script window and seeing nothing but "revNewScriptEditor 1" in the 
>>> Windows menu, you'll need to either (a) wait until RunRev fixes it, (b) 
>>> find another copy of LC on another machine or install the MetaCard IDE and 
>>> then edit the revDebugger.rev file (in Contents/Tools/Toolset), go to the 
>>> "revDebuggerValidGlobalNames" function and change it to add:
>>> 
>>>    filter tGlobalsRaw without "*-*"
>>> 
> 
> Stephen Barncard
> San Francisco Ca. USA
> 
> more about sqb
> 
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