On Oct 27, 2011, at 9:20 PM, Scott Morrow wrote: > > Here is some code that might give you a start on rolling your own using the > RunRevPlanet spell checker.
I forgot to include a frontscript for the right-click feature⦠which was the whole point : ) this frontscript "pops-up" a button named "PopUpMenu" which may contain menu items in the lower portion and spelling suggestions at the top. constant kMain = "ShortNameOfYourMainStack" -------Front script --the uSelectedChunk of stack kMain is used to track text selection on mouseDown tMouseButton -- POP-UP menu on right click put the long name of the target into tTarget if "field" <> (word 1 of tTarget) then pass mouseDown end if put the mouseChunk into tMouseChunk put the mouseText into tMouseText put the selectedChunk into tSelectedChunk if tMouseButton is 3 then put (word 1 to 4 of tSelectedChunk) && "of" && tTarget into tLongSelection set the uSpellCheckSingleWord of btn "PopUpMenu" of stack kMain to "false" set the uMouseChunk of btn "PopUpMenu" of stack kMain to empty if (tSelectedChunk is not empty) then --AND (word 1 of tTarget is "field") then set the uSelectedChunk of stack kMain to tLongSelection -- spell check the word that the mouse is hovering over -- offer suggestions if it is mispelled if ("rrpSpellCheck" is among the lines of the stacksInUse) AND (not ((tMouseText is empty) OR (tMouseChunk is empty))) AND (not rrpSpellValidWord(tMouseText)) then put Trim(rrpSpellSuggestions(tMouseText, 3)) &CR&\ "(-" &CR&\ (the uMenuItems of btn "PopUpMenu" of stack kMain) into tMenuConstruct if line 1 of tMenuConstruct is empty then put "No suggested spelling" into line 1 of tMenuConstruct else set the uSpellCheckSingleWord of btn "PopUpMenu" of stack kMain to "true" end if set the text of btn "PopUpMenu" of stack kMain to tMenuConstruct put ((word 1 to 4 of tMouseChunk) && "of" && tTarget) into tLongMouseChunk set the uMouseChunk of btn "PopUpMenu" of stack kMain to tLongMouseChunk -- store the textStyle of the word we are checking so that we can insert a correction with the correct style put the textStyle of tLongMouseChunk into tTextStyle if tTextStyle is not empty then do ("set the uSpellCheckSingleWordTextStyle of btn" &"E& "PopUpMenu""E&& "of stack" &"E& kMain "E&& "to" && tTextStyle) end if else -- normal field pop-up set the text of btn "PopUpMenu" of stack kMain to the uMenuItems of btn "PopUpMenu" of stack kMain end if -- else -- build a non text edit popUp menu -- set the text of btn "PopUpMenu" of stack kMain to line 8 to -1 of (the uMenuItems of btn "PopUpMenu" of stack kMain) end if popUp btn "PopUpMenu" of stack kMain else pass mouseDown end if end mouseDown -Scott Morrow _______________________________________________ use-livecode mailing list use-livecode@lists.runrev.com Please visit this url to subscribe, unsubscribe and manage your subscription preferences: http://lists.runrev.com/mailman/listinfo/use-livecode