On Oct 10, 2011, at 6:04 PM, James Hurley wrote:
> Ken,
>
> Thanks for your careful test. This is driving me nuts and I can't find a
> work-around.
>
> I think the problem is RR not doing a screen refresh after each of the
> MULTIPLE steps. (I have always, in OS 10) had to do a refresh after EACH step.
>
> Would you please try this for me:
I get the same jerky effect that you get. Now that I see the code, I think the
issue is that you're doing a single pixel move for both objects; when I spread
that out to do that every 8 pixels, it was smooth:
on mouseUp
put 200 into x
put 200 into y
put 2 into dx
put 1 into dy
repeat 25 times
put x,y & cr after tPoints
add (4*dx) to x
end repeat
put 200 into x
put 200 into y
repeat 25
put x,y & cr after tNewPoints
add (8*dy) to y
end repeat
lock moves
move button "one" to tNewPoints without waiting
move button "two" to tPoints without waiting
unlock moves
end mouseUp
Will that work for you? Or do you really need to move the objects in 1 pixel
increments?
Ken Ray
Sons of Thunder Software, Inc.
Email: [email protected]
Web Site: http://www.sonsothunder.com/
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